Gold Fleet: Difference between revisions
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Revision as of 10:39, 30 January 2010
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Welcome to Gold Fleet, one of fleets which composes ASR. ASR is a mail- and usenet-based role playing game set in the Star Trek Universe more than forty years after then end of Star Trek: The Next Generation. Founded in 1991, the group takes its name from the name of the newsgroup, Alt.StarFleet.RPG, which has been its home since 1993. ASR has been variously described as a role playing game and a shared fiction anthology. By the nature of non-face-to-face role play, both terms are accurate descriptions. Each player in the game writes in the personna of a character on board a Federation starship or space station. Through the course of different adventures, and misadventures, usually cast into the framework of mission orders from Star Fleet Command, these characters interact with one another and develop both as individual characters and as part of a crew. In this sense, then, the game is much like any other role playing game where a real person, the player, creates a character, a fictional personna living in another universe, and interacts through this character with others in that world. Gold Fleet was one of the first fleets, along with Blue Fleet, created when the club grew to the size needing administrative subdivisions in 1994- thus the designation as Star Fleet's "1st Fleet." The present incarnation of the fleet dates to January 1999 when it was reopened after a two-year hiatus. Headquartered at Starbase Beta above Andor (the Andorian homeworld), Gold Fleet is charged with protecting the core worlds of the Federation Treaty Expansion Territory and with patrolling the borders of and exploring the region of rimward Beta quadrant space of the Scutum Arm, Orion Spur and 3-Kiloparsec Arm. The Gold Fleet Patrol Cordon borders a number of interstellar powers. These include the re-unified Gorn Confederacy, the Tholian Holdfast, and Fardon Empire. Gold Fleet Command is modeled loosely after the late twentieth century surface navies of the United States and Great Britain with the understanding that, in addition to traditional naval fiction which focuses on the drama of naval service, the mission profiles may also echo that of historical Ages of Exploration where naval ships conducted solo exploration at the behest of their patrons. A balance of multi-ship scenarios, solo voyages, and interlocking storylines is to be expected.
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