ORIGINS: USS Defiant- Current Mission Timeline: Difference between revisions

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'''Outfitting for Launch''': Timeline of the activities of the USS DEFIANT during her final preparations to relaunch under the
[[Category:Bureau of Information]][[Category:Task Forces/Unit Portals]][[Category:STAR FLEET: ORIGINS]][[Category:ORIGINS: Twelfth Fleet]][[Category:ORIGINS: USS Defiant]]
command of Captain Richard Lewis with a new crew.
{{ORIGINS_header}}
<br>
'''Ghost Pirates''': Timeline of the activities of the USS DEFIANT as she investigates rumors of ghost pirates attacking shipping at the edge of the frontier.


<pre>AUTHOR(S) MISSION DATE SUMMARY
<pre>AUTHOR(S) MISSION DATE SUMMARY


Marc J. 1.1030 DEFIANT arrives at Sayvil Four; Lewis, Hap, and Hsina
prepare to transfer the administrator at his new post
(“Cheerful Administrators”)


David K. -18.0700 Commander Autig Folocojasta assigns the troublemaker
Andrew F. 1.1030 Hsina hands out phasers to Hap and Lewis wait in the  
Bekka McKinnon to the USS Defiant.  
transporter room. (“Insecticidal Escort”)


David K. -16.1300 Bekka frightens a squirrel on a hovercycle and says the
David K. 1.1030 Bekka shows up at the last minute and volunteers to go
first goodbye to Starfleet Academy.  
over to the station to set up a proper comm relay.
(“One More”)


Rob M. 1.1032         Luken finds himself in temporary command of the ship--
w00t! (“Mischief in the Making”)


Andrew F. –4.1300 Hsina begins a detailed psych eval from
Marc J. 1.1034 The away team delivers the new administrator and is told
                                Commodore Neri ("Lies, damned lies and
they will be briefed by a Starfleet lieutenant (“Unpleasant
statistics")
Greetings”)


Andrew F. -4.1730 Against her better judgment, Neri clears
David K. 1.1035 Bekka heads to the recesses of the outpost to set up a
Hsina for service aboard DEFIANT ("Lies,
comm relay.  Next she finds herself in the Cobalt Room,
damned lies and statistics")
enjoying a relaxing time absorbed in strange languages.
(“Unto the Comm Array”)


Marc J./ 0.0930  Admiral Carstairs asks Captain Lewis to
Greg P. 1.1040 Lewis, Hap, and Hsina learn of the station's fears about
Scott L. take command of the DEFIANT ("Captain's
'ghost pirates' who have been preying on local shipping.  
Choice")
Lewis has them begin looking into the problem.  (“Ghost
Pirates”)


Marc J. 0.1300 Lewis takes a final casual stroll through
Andrew F. 1.1041         Hsina volunteers to pose as bait to get a better look at the
                                main engineering. ("Transitions")
ghost pirates. (“Do You Believe in Magic”)


Marc J. 0.1330 Lewis gives up his command of the docks
Rob M. 1.1100 DEFIANT picks up a distress call from a small transport
                                and assumes command of the DEFIANT.
ship which may have been attacked by the mysterious
("Transitions")
Ghost Pirates (spooky!) (“Distress Call”)


Greg P. 0.2127: Hap bids farewell to a friend on OUTPOST
Andrew F./ 1.1115 Lewis responds to the emergency call from DEFIANT,
                                28 before leaving for Starbase 6.("Hap
Greg P. leaving Hap and Hsina to plan commandeering a freighter
Reports")
and the setting of a ghost pirate trap. (“You Want to Steal
a Freighter?[JP]”)


Marc J. 0.2300 Lewis reviews the personnel jackets of
David K. 1.1130 Quick thinking, strategic planning, and a bit of luck allows
                                the senior staff assigned thus far.
Bekka to win enough strips of latinum at playing Tongo to
("Transitions")  
buy the bait-freighter. (“Tongo”)


Marc J./ 1.1245 Amman reports aboard and has a brief
Andrew F. conversation with Lewis. ("First
Impressions")
Greg P. 1.1315: Hap arrives on the DEFIANT; reports to
                                CAPT Lewis in his day cabin. ("Hap
Reports")
Marc J./ 1.1320: Rick and Hap get caught up and discuss
Greg P. preparing DEFIANT for her next mission.
("Just Like Old Times")
Marc J. 2.1410 The Captain meets his yeoman. ("Keeping
up Appearances")
Greg P. 2.1415 Hap gets a replacement Yeoman. ("The
Replacement")
Greg P. 2.1425 Hap arrives for his meeting with Captain
                                Lewis. ("The Replacement")
Rob M. 2.2358 On their last night before fleet
                                assignment, a small group of cadets
enjoy a game of poker. ("Reversal of
Fortune?")
Matt B. 3.0714 Wolfe, cadet in tow, leaves his home for
the past five years. ("A call of duty")
Matt B. 3.0941 Wolfe tours the ship, assessing its
security. ("A inspector calls")
Matt B. 3.1009 Wolfe reports to the bridge and the
Captain. ("A inspector calls")
Marc J./ 3.1010 Lewis and Wolfe head to the day cabin and
Matt B. discuss tightening security.  Wolfe
invites Lewis to a swearing-in ceremony.
("Security comes to the Defiant")
Rob M. 3.1017 Luken learns that he's been assigned to
                                the DEFIANT. ("Reversal of Fortune?")
Rob M. 3.1234 New officers bid their farewells as they
                                make their way to their new assignments.
("Reversal of Fortune?")
Andrew F. 3.1300 LT Frain's apparition is revealed to be
LCDR Amman when she arrives in Sci Lab
One and issues orders. ("Ghosts and
Goblins")
Andrew F. 3.1610 Amman gets past Yeoman Watkins at the
Captain's Day Cabin. ("Ghosts and
Goblins")
Andrew F./ 3.1611 Amman briefs Lewis on the issues in the Sciences
Marc  J. department.  (“Ghosts in the Machine”)
Greg P. 3.2041 Hap muses about the power of belief in a personal log
(“Superstition”)
Rob M. 3.2130 LTJG Luken arrives aboard DEFIANT and goes a-hunting
                                for a senior officer to report to. (“Friendly
Competition”)
Greg P. 3.2132 Hap spends some time playing solitaire in Wardroom B
(“Superstition”)
Rob M. 3.2145 Luken finds LCDR Harris in the wardroom and suggests a
                                friendly game... (“Friendly Competition”)
Greg P. 3.2146 Hap and Luken get acquainted, prepare to play cards.
        (“Challenge... Accepted!”)
Andrew F. 3.2200 Heralded by a sudden change in lighting, Amman
enters the wardroom amidst stares. (“Ghost of
Christmas Past”)
Rob M. 3.2203 A friendly game of cards between Hap and Luken ends
with both players happy. (“Luck is what you make of
it”)
Greg P. 4.0747 While in the computer control room, Hap runs into
difficulties while trying to fix the malfunctioning
wardroom lights.  (“Gremlins”)
Andrew F. 4.0755 Hsina finds Hap in the Computer Control Room
and wonders why he needs an archaelogist (“XO 0,
SCI 1”)
Andrew F./ 4.0756 Hsina and Hap talk about the lighting glitches in the
Greg P. wardroom and the (im)possibility of otherworldly
influence. (“Some Light on the Subject”)
Andrew F. 4.0805 The lights follow Hsina out the door, TWICE
(“Lights Out”)
Marc J. 4.1000 Captain Lewis hopes for the arrival of the Chief Engineer
(“Setting things in order”)
Marc J./ 4.1030 LTJG Luken reports to CAPT Lewis. ("Meeting the Man In
Rob M.                          Charge")
Marc J./ 4.1045         The CO and FO talk computer problems and first
Greg P. impressions of the senior staff. (“A Personnel
Matter.”)
Matt B. 4.1123 Wolfe monitors the ship from the Security Center
before leaving for the swearing in ceremony.
(“Taking a peep”)
Marc J./        4 1200         Wolfe and Lewis give rousing speeches to the
Matt B. Security staff during the swearing in ceremony.
(“Taking the oath”)
Greg P. 4.1550 Hap meets with the Records and Personnel
Officers; Yeoman Forsythe decides to stay on as
Hap's assistant (for now). (“Officers and Gentlewomen”)
Andrew F. 4.1600 Hsina hears of a fight challenge on USS Invincible
and signs up as a competitor. (“Stress Relief”)
Marc J. 4.1800 Rick and son, Cadet Charles Lewis, have dinner in
the Captain's Quarters. (“Family Ties”)
Andrew F. 4.2100 On the INVINCIBLE, Hsina fights her way to the
top, defeating the Vulcan Senak for the prize.
(“Stress Relief”)
Andrew F. 4.2330 Bruised and bloodied, Hsina returns to DEFIANT's
Science Labs where the senior staff has gathered.
                                ("Stress Relief")
Andrew F./ 4.2330 Lewis, Wolfe, and Hap weigh in on the results of
Matt B./Marc J./ Hsina's successful fight. ("After the Fight")
Greg P.
Marc J./ 5.1400 CAPT Lewis returns to the DEFIANT with orders
Greg P. to make ready to depart and meets with CDR Harris
to make final preparations.  He calls a senior staff
meeting for 1800.  ("Ready to Roll")




</pre>
</pre>

Latest revision as of 16:07, 4 February 2011


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Ghost Pirates: Timeline of the activities of the USS DEFIANT as she investigates rumors of ghost pirates attacking shipping at the edge of the frontier.

AUTHOR(S)	MISSION DATE	SUMMARY

Marc J.		1.1030		DEFIANT arrives at Sayvil Four; Lewis, Hap, and Hsina
				prepare to transfer the administrator at his new post
				(“Cheerful Administrators”)

Andrew F.	1.1030		Hsina hands out phasers to Hap and Lewis wait in the 
				transporter room. (“Insecticidal Escort”)

David K.	1.1030		Bekka shows up at the last minute and volunteers to go 
				over to the station to set up a proper comm relay.
				(“One More”)

Rob M.		1.1032	        Luken finds himself in temporary command of the ship--
				w00t! (“Mischief in the Making”)

Marc J.		1.1034		The away team delivers the new administrator and is told
				they will be briefed by a Starfleet lieutenant (“Unpleasant
				Greetings”)

David K.	1.1035		Bekka heads to the recesses of the outpost to set up a 
				comm relay.  Next she finds herself in the Cobalt Room,
				enjoying a relaxing time absorbed in strange languages.
				(“Unto the Comm Array”)

Greg P.		1.1040		Lewis, Hap, and Hsina learn of the station's fears about 
				'ghost pirates' who have been preying on local shipping. 
				Lewis has them begin looking into the problem.  (“Ghost
				Pirates”)

Andrew F.	1.1041	        Hsina volunteers to pose as bait to get a better look at the 
				ghost pirates. (“Do You Believe in Magic”)

Rob M.		1.1100		DEFIANT picks up a distress call from a small transport 
				ship which may have been attacked by the mysterious 
				Ghost Pirates (spooky!) (“Distress Call”)

Andrew F./	1.1115		Lewis responds to the emergency call from DEFIANT, 
Greg P.				leaving Hap and Hsina to plan commandeering a freighter 
				and the setting of a ghost pirate trap. (“You Want to Steal
				a Freighter?[JP]”)

David K.	1.1130		Quick thinking, strategic planning, and a bit of luck allows
				Bekka to win enough strips of latinum at playing Tongo to
				buy the bait-freighter. (“Tongo”)