ORIGINS: USS Defiant- Current Mission Timeline: Difference between revisions

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'''Outfitting for Launch''': Timeline of the activities of the USS DEFIANT during her final preparations to relaunch under the
[[Category:Bureau of Information]][[Category:Task Forces/Unit Portals]][[Category:STAR FLEET: ORIGINS]][[Category:ORIGINS: Twelfth Fleet]][[Category:ORIGINS: USS Defiant]]
command of Captain Richard Lewis with a new crew.
{{ORIGINS_header}}
<br>
'''Ghost Pirates''': Timeline of the activities of the USS DEFIANT as she investigates rumors of ghost pirates attacking shipping at the edge of the frontier.


<pre>AUTHOR(S) MISSION DATE SUMMARY
<pre>AUTHOR(S) MISSION DATE SUMMARY


Marc J. 1.1030 DEFIANT arrives at Sayvil Four; Lewis, Hap, and Hsina
prepare to transfer the administrator at his new post
(“Cheerful Administrators”)


Andrew F. –4.1300 Hsina begins a detailed psych eval from
Andrew F. 1.1030 Hsina hands out phasers to Hap and Lewis wait in the
                                Commodore Neri ("Lies, damned lies and
transporter room. (“Insecticidal Escort”)
statistics")


Andrew F. -4.1730 Against her better judgment, Neri clears
David K. 1.1030 Bekka shows up at the last minute and volunteers to go
Hsina for service aboard DEFIANT ("Lies,
over to the station to set up a proper comm relay.
damned lies and statistics")
(“One More”)


Marc J./ 0.0930  Admiral Carstairs asks Captain Lewis to
Rob M. 1.1032         Luken finds himself in temporary command of the ship--
Scott L. take command of the DEFIANT ("Captain's
w00t! (“Mischief in the Making”)
Choice")


Marc J. 0.1300 Lewis takes a final casual stroll through
Marc J. 1.1034 The away team delivers the new administrator and is told
                                main engineering. ("Transitions")
they will be briefed by a Starfleet lieutenant (“Unpleasant
Greetings”)


Marc J. 0.1330 Lewis gives up his command of the docks
David K. 1.1035 Bekka heads to the recesses of the outpost to set up a
                                and assumes command of the DEFIANT.
comm relay.  Next she finds herself in the Cobalt Room,
("Transitions")
enjoying a relaxing time absorbed in strange languages.
(“Unto the Comm Array”)


Greg P. 0.2127: Hap bids farewell to a friend on OUTPOST
Greg P. 1.1040 Lewis, Hap, and Hsina learn of the station's fears about
                                28 before leaving for Starbase 6.("Hap
'ghost pirates' who have been preying on local shipping.
Reports")
Lewis has them begin looking into the problem. (“Ghost
Pirates”)


Marc J. 0.2300 Lewis reviews the personnel jackets of
Andrew F. 1.1041         Hsina volunteers to pose as bait to get a better look at the  
                                the senior staff assigned thus far.
ghost pirates. (“Do You Believe in Magic”)
("Transitions")  


Marc J./ 1.1245 Amman reports aboard and has a brief
Rob M. 1.1100 DEFIANT picks up a distress call from a small transport
Andrew F. conversation with Lewis. ("First
ship which may have been attacked by the mysterious
Impressions")
Ghost Pirates (spooky!) (“Distress Call”)


Greg P. 1.1315: Hap arrives on the DEFIANT; reports to
Andrew F./ 1.1115 Lewis responds to the emergency call from DEFIANT,
                                CAPT Lewis in his day cabin. ("Hap
Greg P. leaving Hap and Hsina to plan commandeering a freighter
Reports")
and the setting of a ghost pirate trap. (“You Want to Steal
a Freighter?[JP]”)


Marc J./ 1.1320: Rick and Hap get caught up and discuss
David K. 1.1130 Quick thinking, strategic planning, and a bit of luck allows
Greg P. preparing DEFIANT for her next mission.
Bekka to win enough strips of latinum at playing Tongo to
("Just Like Old Times")
buy the bait-freighter. (“Tongo”)


Marc J. 2.1410 The Captain meets his yeoman. ("Keeping
up Appearances")


Greg P. 2.1415 Hap gets a replacement Yeoman. ("The
Replacement")
Greg P. 2.1425 Hap arrives for his meeting with Captain
                                Lewis. ("The Replacement")
Rob M. 2.2358 On their last night before fleet
                                assignment, a small group of cadets
enjoy a game of poker. ("Reversal of
Fortune?")
Matt B. 3.0714 Wolfe, cadet in tow, leaves his home for
the past five years. ("A call of duty")
Matt B. 3.0941 Wolfe tours the ship, assessing its
security. ("A inspector calls")
Matt B. 3.1009 Wolfe reports to the bridge and the
Captain. ("A inspector calls")
Marc J./ 3.1010 Lewis and Wolfe head to the day cabin and
Matt B. discuss tightening security.  Wolfe
invites Lewis to a swearing-in ceremony.
("Security comes to the Defiant")
Rob M. 3.1017 Luken learns that he's been assigned to
                                the DEFIANT. ("Reversal of Fortune?")
Rob M. 3.1234 New officers bid their farewells as they
                                make their way to their new assignments.
("Reversal of Fortune?")
Andrew F. 3.1300 LT Frain's apparition is revealed to be
LCDR Amman when she arrives in Sci Lab
One and issues orders. ("Ghosts and
Goblins")
Andrew F. 3.1610 Amman gets past Yeoman Watkins at the
Captain's Day Cabin. ("Ghosts and
Goblins")
Andrew F./ 3.1611 Amman briefs Lewis on the issues in the Sciences
Marc  J. department.  (“Ghosts in the Machine”)
Greg P. 3.2041 Hap muses about the power of belief in a personal log
(“Superstition”)
Rob M. 3.2130 LTJG Luken arrives aboard DEFIANT and goes a-hunting
                                for a senior officer to report to. (“Friendly
Competition”)
Greg P. 3.2132 Hap spends some time playing solitaire in Wardroom B
(“Superstition”)
Rob M. 3.2145 Luken finds LCDR Harris in the wardroom and suggests a
                                friendly game... (“Friendly Competition”)
Greg P. 3.2146 Hap and Luken get acquainted, prepare to play cards.
        (“Challenge... Accepted!”)
Andrew F. 3.2200 Heralded by a sudden change in lighting, Amman
enters the wardroom amidst stares. (“Ghost of
Christmas Past”)
Andrew F./ 3.2200 Wolfe enters the wardroom and has a chance
Matt B. meeting with Amman.  The two head to the bar for
a drink. (“A Tall Order”)
Greg P. 4.0747 While in the computer control room, Hap runs into
difficulties while trying to fix the malfunctioning
wardroom lights.  (“Gremlins”)


</pre>
</pre>

Latest revision as of 16:07, 4 February 2011


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Ghost Pirates: Timeline of the activities of the USS DEFIANT as she investigates rumors of ghost pirates attacking shipping at the edge of the frontier.

AUTHOR(S)	MISSION DATE	SUMMARY

Marc J.		1.1030		DEFIANT arrives at Sayvil Four; Lewis, Hap, and Hsina
				prepare to transfer the administrator at his new post
				(“Cheerful Administrators”)

Andrew F.	1.1030		Hsina hands out phasers to Hap and Lewis wait in the 
				transporter room. (“Insecticidal Escort”)

David K.	1.1030		Bekka shows up at the last minute and volunteers to go 
				over to the station to set up a proper comm relay.
				(“One More”)

Rob M.		1.1032	        Luken finds himself in temporary command of the ship--
				w00t! (“Mischief in the Making”)

Marc J.		1.1034		The away team delivers the new administrator and is told
				they will be briefed by a Starfleet lieutenant (“Unpleasant
				Greetings”)

David K.	1.1035		Bekka heads to the recesses of the outpost to set up a 
				comm relay.  Next she finds herself in the Cobalt Room,
				enjoying a relaxing time absorbed in strange languages.
				(“Unto the Comm Array”)

Greg P.		1.1040		Lewis, Hap, and Hsina learn of the station's fears about 
				'ghost pirates' who have been preying on local shipping. 
				Lewis has them begin looking into the problem.  (“Ghost
				Pirates”)

Andrew F.	1.1041	        Hsina volunteers to pose as bait to get a better look at the 
				ghost pirates. (“Do You Believe in Magic”)

Rob M.		1.1100		DEFIANT picks up a distress call from a small transport 
				ship which may have been attacked by the mysterious 
				Ghost Pirates (spooky!) (“Distress Call”)

Andrew F./	1.1115		Lewis responds to the emergency call from DEFIANT, 
Greg P.				leaving Hap and Hsina to plan commandeering a freighter 
				and the setting of a ghost pirate trap. (“You Want to Steal
				a Freighter?[JP]”)

David K.	1.1130		Quick thinking, strategic planning, and a bit of luck allows
				Bekka to win enough strips of latinum at playing Tongo to
				buy the bait-freighter. (“Tongo”)