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Captain's Day Cabin. ("Ghosts and | Captain's Day Cabin. ("Ghosts and | ||
Goblins") | Goblins") | ||
Andrew F./ 3.1611 Amman briefs Lewis on the issues in the Sciences | |||
Marc J. department. (“Ghosts in the Machine”) | |||
Greg P. 3.2041 Hap muses about the power of belief in a personal log | |||
(“Superstition”) | |||
Rob M. 3.2130 LTJG Luken arrives aboard DEFIANT and goes a-hunting | |||
for a senior officer to report to. (“Friendly | |||
Competition”) | |||
Greg P. 3.2132 Hap spends some time playing solitaire in Wardroom B | |||
(“Superstition”) | |||
Rob M. 3.2145 Luken finds LCDR Harris in the wardroom and suggests a | |||
friendly game... (“Friendly Competition”) | |||
Greg P. 3.2146 Hap and Luken get acquainted, prepare to play cards. | |||
(“Challenge... Accepted!”) | |||
Andrew F. 3.2200 Heralded by a sudden change in lighting, Amman | |||
enters the wardroom amidst stares. (“Ghost of | |||
Christmas Past”) | |||
Andrew F./ 3.2200 Wolfe enters the wardroom and has a chance | |||
Matt B. meeting with Amman. The two head to the bar for | |||
a drink. (“A Tall Order”) | |||
Greg P. 4.0747 While in the computer control room, Hap runs into | |||
difficulties while trying to fix the malfunctioning | |||
wardroom lights. (“Gremlins”) | |||
</pre> | </pre> |
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