Warp limit
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Warp limit
The use of a conventional warp drive within a star system is exceptionally dangerous. A warp drive uses a gravitational field to bend normal space into a "subspace envelope" around a ship. This effect can easily be imbalanced and disrupted by the presence of a large gravitational field. To safely engage warp engines in the Sol system, for instance, a starship should be outside the orbit of Neptune.
Spectral class | Notes | Warp limit (light-minutes) |
W | 2362 | |
O | 1670 | |
B | 787 | |
A | 352 | |
F | 305 | |
G | Sol | 249 |
K | 208 | |
M | 136 | |
E | Brown Dwarf | 61 |
J | Jupiter | 7.9 |
Warp drive cannot be enaged safely near terrestrial planets inside the warp limit of the star, which is the location of most of these worlds. A world of comparable mass to Earth which is outside of the warp limit tend to have warp limits of approximately 0.4 light-minutes.
D-warp limit
While conventional warp drives are very dangerous to use inside systems because of high particle densities, it can be fatal to use hyperspace drive inside a system. Stars and other massive objects create gravitational singularities in hyperspace. It is fatal to attempt to enter or leave hyperspace inside these singularities.
Spectral class | Notes | Hyperspace limit (light-minutes) |
W | 2370 | |
O | 1930 | |
B | 910 | |
A | 407 | |
F | 3582 | |
G | Sol | 288 |
K | 241 | |
M | 158 | |
E | Brown Dwarf | 70 |
J | Jupiter | 9.1 |
Smaller planetary bodies do have d-warp limits, but are virtually always with in the warp limit of the star itself. A planet of comparable mass to earth which is outside the hyperperspace limit of its star would have a hyperspace limit of approximately 0.5 light-minutes.