RT0704- CINCSF Report
From StarFleet Bureau of Information
Assembled Delegates, The past 6 months have perhaps been some of the most trying times in recent club history. The single largest problem facing this club- finding enough players to replace those who leave- has become critical. Over the past 6 months, we have brought only a handful of players into the game; only two of those players went through and graduated from ALB. This extreme lack of activity has resulted in two major changes to the club. The first change is that we've undergone a modest contraction of a single unit. However, as modest as that sounds, there are at least a few other units that, if some sort of re-staffing isn't carried out soon, will likely follow suit. We simply don't have the players to man the ships. The second change is that, as a result of this extreme dearth of potential players entering our training program, we have regrettably had to close Armstrong Lunar Base. We have graduated a total of four players over the past year; the vast majority of our players entering the fleet for at least three years' running have either been through Direct Admission or Returning Veterans. If there are no players coming through training, what is the point of a training program? However, there was another concern with ALB: the administrative workload. When ALB was closed last month, there were a total of 6 administrators and 8 instructors listed on its roster. However, over the past 18-plus months, there has really only been one administrator to consistently leaf through the spam and bio submissions AND do follow-ups, and two instructors who actually taught classes. We simply have not had the help in ALB that has been needed on the administrative level to follow up consistently on applicants who do not resubmit. In short, a lack of help combined with a lack of incoming trainees resulted in an administrative setup that was impractical to continue. Training will now be carried out on the unit levels 'on the job' style. Bio review and development will, as it had been in years past, be handled by the fleet commanders. More instructions and documentation will be provided for the unit command teams to assist them in this 'on the job' training. Folks, we are facing a critical time in the club's history. This shortage of new players is likely to continue for some time, as the fact that there is no successful Trek series or movie (until December of 2008, anyway) currently airing to boost interest in Trek fan fiction. We've tried multiple methods in an attempt to fix this problem, and we're not meeting with much success at this time. As such, I think that it is time that someone else- someone with a fresh perspective and new ideas- take over the leadership of this club. I've enjoyed my time guiding this club.and I think it was important to re-establish some stability in the aftermath of the Frontiers split last October. However, despite my best efforts, I have not been able to bring such stability to the club. I have not been able to deliver on the things I set out to do this time around. And, quite frankly, though I remain motivated to help see this club survive and thrive, I no longer have the time necessary to dedicate to this task, with a new child and a new house on the way and a new job into which to settle. As such, I will not be standing for re-election to the office of CINCSF. Regardless of who is to become the next CINCSF, I implore the future leadership of this game, if we cannot bring strength through numbers, to at least strengthen from within. Reinforce what we currently have. The best way, it seems to me, to do this is to urge the fleet commanders to continue developing their individual story arcs to be cohesive and encompassing of all the fleet's units and to encourage more communication between ALL levels of player, especially positive communication. We all have fun writing our little pieces of the stories that make ASR...but we need to brighten the atmosphere in which we play. There is not enough positive talk going on...and in times like this, accentuating the positive is of critical importance. Unit commanders, I urge you to start awarding (with fleet commander approval) individual character awards to help build intra-unit morale; I also urge you to stay in better NRPG contact with your crews. I further urge you to also stay in better contact with your fleet commanders and report all the wonderful things going on with your unit and not just contact him/her when you need something. Spread the good news, if you will. Urge your players to posting by praising legitimate efforts- don't just use the whip when posting slows, but combine this with recognition when posting increases or is meaningful in some other way. Again, spread the love. Fleet commanders, I urge you to hold a separate fleet-level awards to supplement the RT Awards and give recognition to those who have served well but are not worthy of fleet-wide recognition. Take a moment to drop a line to individual unit NRPG lists when one of your units does something right- a strong series of interactive posts, a high number of posts for the week, etc. A little note showing that you've noticed their efforts can go a long way. In the end, if we want to make sure that ASR can continue to prosper despite a lack of new players to re-invigorate our numbers, we need to strengthen the foundation we already have. Making sure this is a place people want to remain a part of by creating a wholly positive atmosphere is a key factor in making this happen. I thank you all for the support you have shown me in my time as CINCSF, and I ask that you continue to support my successor, whomever that may be, in the same manner. Most Respectfully, - Scott Lusby =^= ADM Conrad Veld Commander-in-Chief, Star Fleet Chair, April 2007 Round Table Alt.StarFleet.RPG