RT0510- P05.02.01
From StarFleet Bureau of Information
Assembled Delegates, the following proposal is presented to the delegates and the chair for discussion and vote. ********** NAME: Proposal to change the manner in which new players are accepted and assigned into ASR (P05.02.01) AUTHOR: Scott J. Lusby, incorporating the suggestions of Jeffrey Jenkins, Mike Tripp, and Kevin Richter. SUMMARY: This proposal provides a direct means for new players to join ASR as opposed to the current training stopover before admittance to the game proper is granted. RATIONALE: As observed from both conversations with other role-play groups and simulations across the Internet as well as our own statistical evidence, it is clear that players looking to join ASR are discouraged by the prospect of having to go through a training program first; with the widespread existence of other clubs who offer direct entry into their games, there is little encouragement for players to proceed to training with us first when they could join another group directly and start writing immediately. This has resulted in grave statistical losses: 70% of all new applicants do not return when informed they would have to go through training first, and timely follow-ups have done nothing to gain any of these applicants back. As such, if we are to maintain our units by supplying them with new players in a timely fashion, another solution, one by which direct entry into ASR is the result, is necessary. PROPOSAL: That ASR formally removes all responsibilities regarding new players- bio acceptance and editing and training- from Armstrong Lunar Base and place these responsibilities under the joint authority of the Bureau of Personnel (BUPERS- the CSFO's Office) and the individual units of ASR. The procedure would be as follows: 1) New players would no longer send a formal, full-blown bio in to Armstrong Lunar Base personnel for approval. Instead, new players would now send a more generic application that gives a more general description of the type of character the new player wishes to portray and what kind of billet the player wants. This new application, instead of going to Armstrong Lunar Base, would go to the BUPERS office for assignment. CHANGES: The Bio Generator would be removed from this part of the process. A new application form would need to be created, one that is far less detailed and more 'user-friendly.' 2) Upon receiving this application, a Personnel Officer would then contact the new player, and go over the openings across the fleet and work with the new player to find a unit that best meets the player's desires. It is important to preserve the player's desires here; as such, a new player should always be given his or her first choice of assignments, just as current policy dictates, so long as a desirable billet on the unit in question is open. From here, the CSFO would then assign the player to the desired unit, where the Personnel Officer would be personally responsible for seeing that the new player is delivered to the new assignment in a timely fashion. Also during this time, the Personnel Officer would provide the new player with the link to the full-blown Bio Generator, and works with the player in creating a bio sketch based on the interests he/she stated in his/her application. The new player will then report to the Fleet Commander first, at which time the first bio sketch should be presented to the Fleet Commander. The FC would then recommend any changes, additions or edits, and then assign the player to the desired unit. The Personnel Officer would remain with the player (copied on all correspondence) and continue to help guide the player through any bio editing requested by the FC. CHANGES: The Personnel Officers are currently employed by ALB as bio control monitors; however, in this proposal, they are more akin to a personal assistant for the new player to help him or her sort out where he/she wants to go and personally delivers him/her there, creating a more personal touch. In fact, a new player should feel free to consult the Personnel Officer on anything regarding ASR. Currently, ASR has two Personnel Officers working in ALB; one or two additional officers would likely be needed due to the more personal aspects of this new role. 3) Once a player is received onto his/her new unit, he is greeted by the unit's Game Master; at this point, the Personnel Officer's job is done, as all guidance from here on in is provided by the GM. The GM is not a part of the crew in an RP sense- he/she is not a posting member of the unit, at least in this function. He is, instead, a person that helps the new player learn the ropes in ASR. This person is a lot like an Instructor in ALB, as he/she would handle the very same tasks the Instructors did in ALB: a) Guide the player through the final stages of bio creation (having had the help of the Personnel Officer and the Fleet Commander to this point, final fleshing out should simply be a matter of adding needed detail) b) Establish rules of formatting for the unit's posts (proper tense, proper signatures, closings, use of mission dates, etc.); c) Guide the player in creating hooks for others and in picking up hooks left for him/her; d) Coach players on making posts the proper length (adding detail and description to lengthen). Instead of creating a scenario and posting along with the players, however, the GM would act only as a guide for the new player, offering help when needed, providing constructive criticism to the new player's writings, pointing to appropriate documentation and models, etc. The GM is, in essence, a mentor for the new player as he/she plunges headlong into the World of ASR. CHANGES: The Game Master job could well be handled by the ALB Instructors, as it is actually less intensive (no posting) than their current role. Game Masters would require approval by the CSFO, just as Instructors need to be approved by the COMALB; the GM can either be an existing member of the crew or someone from outside the unit, depending on the desires of the command team. However, regardless, the GM role is an admin one, and does not exist as an RP (posting) billet. Support documentation for the Game Masters can be found on the Bureau of Information website (http://boi.alt-starfleet-rpg.com)- the primary source of instruction- outside of the GM's own experience- would be the QuickStart Guide. CONCLUSION: This change in the way players are admitted into and trained for game play in ASR will allow units to get needed players more quickly- directly- and allow new players the satisfaction of being assigned straight into the game, thereby reducing the number of lost applicants and promoting growth in ASR as a whole. It would also make ASR more competitive with the other Internet-based games that offer direct membership.