ORIGINS: Braax
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LTJG Braax- Helmsman, USS Intrepid
- Player: Van Der Maas, Greg
- Contact: Email
- Last Updated: SD 2260.141
CHARACTER INFORMATION: ====================== Character Name: Braax Current Rank: Lieutenant, Junior Grade (O-2) Current Assignment: Chief Helmsman, USS INTREPID NCC-1631 Species: Lycanthrope (White Blaze Clan) Sex: Male Age: 15 Standard Years (approximately 35 Human Years) Place of Birth: Planet 2 in the Beta Sienna System Physical Description: --------------------- Braax is Lycanthrope, meaning that he resembles a large canine in humanoid form. When standing on two legs he stands at 2.05 metres or at 1.57 metres when in his more natural 'all fours' stance. Braax is largely covered with a thick covering of black hair, with the exception of a small white blaze on his upper chest, some grey around his muzzle and a hairless belly. Family History: --------------- **Classified** Hobbies: -------- Braax enjoys anything that requires using his natural Lycanthrope abilities– particularly hunting. He enjoys being outdoors and enjoys the human pursuits of wrestling and rugby. He is relatively skilled at games of chance and will jump at any opportunity to fly. ----- STAR FLEET HISTORY: =================== Graduated Star Fleet Academy Academy Achievements: --------------------- -- Level 5 Pilot Type ratings: - Soyuz class - Loknar class - Saladin class - Shuttlecrafts Mark II, III and IV -- Level 4 Navigation -- Level 3 Armory Rating -- Level 1 Engineering Rating -- Level 1 Hand Weapons Rating Qualifications: --------------- -- Helm Officer -- Navigation Officer -- Shuttlecraft Pilot Extra Curricular Achievements: ------------------------------ -- Bronze Medal in Second Year Academy Wrestling Competition -- Gold Medal in Fourth Year Academy Wrestling Competition -- Placed 17 out of 123 in the Academy Marathon -- Academy Rugby Team, B Side ----- SPECIES INFORMATION: ==================== Lycanthropes are a carnivorous canine species from the Beta Sienna System. They are considered a social race where beings live in a pack of up to five family groups. These packs in turn belong to a larger clan. A female Lycanthrope will average four litters during her lifetime, with each litter producing between 3 and 6 pups. Larger family groups will have around 50-60 individuals. When packs become larger than this many young will drift off and form their own packs. Clans can have up to 100 individual packs in them. Loyalty to ones clan is considered the backbone of Lycanthrope society. Each Lycanthrope will have several littermates (siblings) when growing up and several senior pack members who act in a parental capacity, though Lycanthropes do not make individual distinction over relationships with pack members. The crew of the USS PATHFINDER first encountered the Lycanthropes when they came across a badly damaged ship with several members of a Lycanthrope pack onboard. The Lycanthropes had no means of communicating with these new travellers to their galaxy so the name 'Lycanthrope' was coined by the PATHFINDERS's Science Officer, who borrowed it from ancient earth mythology, and the name stuck. Lycanthropes are built for stamina and posses many physical characteristics to aid this. They have powerful backs and narrow chests that house a larger than average lung capacity and heart while oversized splayed paws with short claws allow them to retain grip over most terrains. The elongated muzzle not only assists the Lycanthrope with its incredible sense of smell, but also assists with resisting drag on the rest of the body. Marginally longer hind legs allow Lycanthropes to stand bipedal style for long periods of time. Lycanthropes have an acute sense of smell and rely almost entirely on this sense, despite also having above average hearing. Their incredible sense of smell gives the Lycanthrope a powerful sense of direction as scent glands in the paws release an almost undetectable odour that allows them to retrace their movements. Acclimatisation into Federation culture has been slow. Lycanthropes can appear as fearsome creatures generally larger than most other humanoids and when this is combined with their inability to naturally communicate many other cultures can be uncomfortable around them. Lycanthropes have a much shorter life expectancy than other races (around 45-70 years), but develop much faster -both physiologically and in maturity. As a general rule of thumb, Lycanthropes age at approximately the rate of 1 Lycanthrope year to 2.5 human years. Popular legend is that Lycanthropes visited Earth in the mid 1800s and this may have triggered many of the werewolf stories from that era. Given the average lifespan of a Lycanthrope and the length of time it would have taken for a non-warp capable ship from the Beta Sienna System ship to reach Earth's Solar system this story remains doubtful at best; though it remains one of the more popular legends of modern day. ----- PERSONALITY INFORMATION: ======================== Braax himself differs little from many common Lycanthropes. He has always harboured a love of stars, having often been teased by his littermates for spending long periods alone staring up at them. Public Lycanthrope records indicate that most of his clan died during the Kalnar Wars and while Braax does not speak openly about this period of his life, he does acknowledge that this was the driving force upon him joining Star Fleet. Braax is keen to portray his race in the best possible light and though he talks seldom about his early life, he is happy to share information about his species with any who enquire. He works tirelessly on his public façade and in acclimatising himself with human nature. He has become quite adept at mimicking human facial expressions. While Braax has the ability to make close friends, he would be incapable of ever forming any intimate relationship with them. Academy counselling staff have suggested that he look at using a holographic programme to replace the sense of pack, but at the scent of a pack could never entirely be replicated this idea was discarded. Lycanthropes have a very strict sense of hierarchy and this will govern any interaction Braax has in dealing with his shipmates. Higher ranking Officers can expect to be treated as senior members of a pack and great deference will always be shown towards them. The using of senior staff's first name or socialization- aside from formal receptions- is likely to be avoided. Similarly, lower ranking members of a crew may feel patronized, or even bullied, if they assume an air of familiarity when dealing with Braax, though this has lessened during his time at the Academy and will probably continue to lessen as he spends more time amongst other races. Braax is a stickler for the chain of command and he has a real deference to duty. Any instruction issued by a senior officer will always be followed to the letter so if the Captain is ever kidnapped and replaced with a clone who's covert mission is to destabilize the Federation– don't count Braax in any on plans for a Mutiny! Braax is careful to avoid overtly Lycanthrope behaviour when in public. He will only consume food in private and though he does not share humanity's aversion to nudity, he will always be clothed in public and will very rarely be seeing not standing on his hind legs. ----- STRENGTHS: ========== Like all Lycanthropes, Braax has an exceptional sense of smell. In certain situations this natural ability can be more accurate than a tricorder and when optimum conditions exist, Braax has the ability to follow a trail that may be several weeks old or detect objects up to five miles away. As his primary sense, Braax also uses his sense of smell to assist with his understanding of humanity –in his case the ability of being able to "smell fear" is more than just a saying. Braax also posses great stamina and requires very little sleep if an occasion demands it. Braax is a gifted pilot and has gained a reputation for being able to fly "pretty much anything". He is tenacious and will struggle for hours to master a skill, rather than switching his attention to something different –a trait that helped him to pass some of the more academically challenging subjects. Like all cadets at the Academy, training in unarmed combat was compulsory and while Braax struggled with many of the structured martial art forms he remains a formidable hand-to-hand opponent. He also has a higher pain threshold than the average human, but lower than a Klingon or Vulcan. He is superbly fit and completed the Academy Marathon in his final year, finishing a credible seventeenth. What makes this feat particularly noteworthy though, was that he completed the 150 kilometer run bipedal fashion. Braax has no psionic capability and cannot be scanned by telepaths. ----- WEAKNESSES: =========== Though he graduated from the Academy Braax is no great genius. His acceptance to the Academy in the first place is generally attributed to Star Fleet's desire to actively accommodate one of his kind; than any natural ability he may have had. Even though his sense of smell would be considered an advantage in most circumstances, it does have the potential to overwhelm him when over stimulated. Also, if ever left without a universal translation device, Braax would be unable to communicate with his shipmates as the Lycanthrope vocal chords are unable to shape and form non-guttural sounds. By far though, Braax's largest disability is his inability to naturally handle many objects that are part of serving in Star Fleet. Most objects are designed to be handled and operated by species with dexterous extremities (fingers). Tricorders and other common engineering tools pose particular difficultly for him and he is considered a very poor shot with phasers and rifle cannons, though he has no problems working a console station. ----- CLASSIFIED INFORMATION: ======================= The Lycanthrope civilization was embroiled in a clan war just over five years ago. The White Blaze clan, being one of the larger clan's at the time, was working on a diplomatic solution to end the conflict. A rival clan -the Three Claws- fearful that any diplomatic solution would work against them; launched a surprise attack on the White Blaze clan. The White Blaze clan was almost entirely annihilated in the attack; the only survivor being Braax who was off 'star watching' at the time of the attack. Clan honor demanded retribution and Braax spent the next seven months, hunting down and eliminating those responsible for the attack against his clan. Braax's involvement in this episode has been classified by Star Fleet Command. They feel that were this knowledge to become public, it may have an adverse reaction on Braax's future crewmembers.