ORIGINS: USS Hood October 2009: Difference between revisions

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ASR: ORIGINS
ASR: ORIGINS
==[ORIGINS] USS HOOD: DeSimm's Rules of the Away Mission==
===by Dan Belin===
SD: 2260.284
MD: 5.1438
Setting: Tunnel outside pyramid, Velorum IV
DeSimms dressed into his BDU behind some rocks. As he put on his Land Warrior kit, he thought 'this is going to make one hell of a thriller movie if it ever gets declassified'.  Two of the redshirts that had already changed were helping themselves to the shipment of weapons and equipment that beamed down. Gar and Merrick were conferring with the Lieutenant from Sciences, who DeSimms hadn't yet been formally introduced to.
 
He popped out from the rock and took a Pulse Rifle from the pile of equipment. Along with that he took several Plasmonic grenades, a set of explosive charges, and what security people and Special Ops called 'a can on a string'. DeSimms walked back to the group, looking like John Rambo except bald. He looked at the younger ensigns and jay-gee's and asked, "How many of you have been on an away mission before?"
Out of the group of approximately ten, two raised their hands. Ensign Roth and Crewman Jody, both in security. At least his security detachment knew what it's like. As for the rest of them, DeSimms went into full intimidation mode. He was going to tell them how it is, and not in the way they sugarcoat at the Academy, "OK boys and girls, listen up! We are going into whats known as a danger zone," DeSimms put emphasis on the last two words, "here are my rules for danger zones. ONE, I am taking point and Roth is taking rear. At no point should you be in front of me or behind Roth. Second, leave the blasting to the professionals. Friendly fire is NEVER friendly.Third, we stay in groups. We DO NOT go exploring off into the dark or playing with aliens, as that leads to accidents. Finally, if you feel at any time threatened or have any suspicions, recommendations, whatever, tell a senior crew member immediately. I don't care if you saw something in the shadows, or have a gut feeling. TELL US."
Commander Merrick looked at DeSimms, and then at the newbies. He concluded, "I think DeSimms summed it up very gracefully," he gave an almost imperceptible wink to DeSimms, "remember, stay frosty."
DeSimms lowered his Land Warrior eyepiece. He switched the visual overlay to a combination of Night vision, thermal, and EM detection. He marveled for a moment at the scope of the Land Warrior project. He could lower his goggles and use them for anything from night-vision to binoculars, he could send text messages by wiggling fingers minuscule distances, he could whisper so only he could hear it and have it broadcast to any Land Warrior unit. The Warrior also had a HUD for monitoring vital health statistics, a direct tie-in to his and any other tricorder within 500 feet. Long gone were the archaic days of asking "Whats your tricorder reading, Doctor?" now you just looked. He could look through the optics of his or any other team-members gun, and tie-in to any sensor or camera within five-hundred feet. Those guys at SF Engineering deserved a Latinum Star for their efforts.
He gestured to his security guys to move forward into the tunnel. He told everyone else, "Wait here until we figure out how to turn on the lights."
When he saw everybody but the Redshirts moving along he charged into the tunnel. He asked Petty Officer Forward if he could find  a local junction, and the Petty Officer replied, "Thirty meters down the corridor to the right, sir."
He started walking along the corridor, and suddenly hit something with his boot. He looked down and saw a hard, crystallized human caught in mid stride. The other security personnel looked and saw the same thing. There were several arched eyebrows and drawn phasers. DeSimms knelt down and flicked the statue, and it shattered almost as glass would. He then hailed Corbett with Land Warrior, "Uh Doc....we got um.....another dead body...."
<<Sar, you're gonna need to give me some more details>> was the response
"He's crystallized, almost as if he was bathed in liquid nitrogen or something."
<<What!?>> Corbett cried with an air of surprise. In all his time as a combat doctor, he'd never heard of this.
With that wonderful note, he continued until he reached the Engineering Junction and looked around. According to his readouts there was no burnout, no nothing. Just a switch flicked off. He flicked it on, and expected the lights to turn on. Nothing happened, and DeSimms dented the console by slamming it with his fist. He talked into the communicator, "Gar, get down here, and bring two phasers. Doc, if you want to come too, move along. Take the first corridor on your right and walk till you see the junction with the glow sticks illuminating it. We need some help."                         
NRPG: I apologize for the long interval from my last post. DeSimms hasn't encountered anything...yet. So I guess its an open invitation for Gar and Corbett to move down the tunnel of death :).
With all due respect,
Dan Belin
LT. John DeSimms
SEC Officer
U.S.S HOOD
NCC-1703