Bureaucrats, developer, Administrators
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[[Category:Bureau of Information]][[Category:Star Fleet Medical]] | [[Category:Bureau of Information]][[Category:Star Fleet Medical]] | ||
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<center><font size="+2">Letter from the MEDCOM</font></center> | <center><font size="+2">Letter from the MEDCOM</font></center> | ||
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'''From:''' Commander, Starfleet Medical | '''From:''' Commander, Starfleet Medical | ||
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To the potential writer who is browsing through the various other ASR Branch sites and Resources, it is my hope that this helps you make the decision to join ASR as a Chief Medical Officer or as a Counselor. Many of the threads and storylines incorporate medical topics, where the CMO might have to perform surgery or investigate some strange new virus or biologic weapon. There is also a vast wealth of options for those who decide to join ASR as a Counselor. Surprisingly enough the ASR universe is not completely full of sane, well-adjusted people. Nor are the races that your ship will met be full of well meaning and gentle folk. Counselors are responsible for not only maintaining the well-being of their crew, but also serve as diplomatic envoys. As you can see, not all the fun can be found in piloting a mighty "Kirov"-class heavy cruiser or firing the weapons systems on a "Galaxy"-class light cruiser. | To the potential writer who is browsing through the various other ASR Branch sites and Resources, it is my hope that this helps you make the decision to join ASR as a Chief Medical Officer or as a Counselor. Many of the threads and storylines incorporate medical topics, where the CMO might have to perform surgery or investigate some strange new virus or biologic weapon. There is also a vast wealth of options for those who decide to join ASR as a Counselor. Surprisingly enough the ASR universe is not completely full of sane, well-adjusted people. Nor are the races that your ship will met be full of well meaning and gentle folk. Counselors are responsible for not only maintaining the well-being of their crew, but also serve as diplomatic envoys. As you can see, not all the fun can be found in piloting a mighty "Kirov"-class heavy cruiser or firing the weapons systems on a "Galaxy"-class light cruiser. | ||
[http://alt-starfleet-rpg.org Alt.Starfleet.RPG] takes place 40 years after events depicted in ''Star Trek: Nemesis''. The ASR timeline is nearly identical to the ''Star Trek'' Universe created by Gene Roddenberry, up to the first Borg Invasion: the Battle of Wolf 359. From there, the ASR timeline takes off on it's own, exploring new worlds and new | [http://alt-starfleet-rpg.org Alt.Starfleet.RPG] takes place 40 years after events depicted in ''Star Trek: Nemesis''. The ASR timeline is nearly identical to the ''Star Trek'' Universe created by Gene Roddenberry, up to the first Borg Invasion: the Battle of Wolf 359. From there, the ASR timeline takes off on it's own, exploring new worlds and new races in new ships against the old enemies and a few new ones. With over 140 active writers in nearly two dozen units or ships, ASR has more than enough to provide the writer with interesting plot lines and threads. | ||
In closing, please take a peek at the resources we have. If you have any suggestions, please feel free to share them with me. | In closing, please take a peek at the resources we have. If you have any suggestions, please feel free to share them with me. |