ASR Manual Chapter 4: Character Creation: Difference between revisions

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On the first day of orientation at the Academy, Induction Day, the new class is sworn in to the Corps of Cadets. The first summer at Star Fleet Academy, known as Plebe Summer, is a grueling regiment of physical and mental conditioning meant to push the new cadets to their limits. A day during plebe summer begins at 0515 with fall out for reveille at 0530 and formation for physical education at 0540. Physical education lasts from 0600 to 0700. Plebes then clean up and prepare for the day by memorizing the day's schedule, menu, selected current events, and basic military information. Morning formation for breakfast is at 0745. The first training evolution of the day begins at 0845 and cadets attend various evolutions until 1145. Squad leaders require the plebes to recite the requisite day's memorization on demand until Noon meal formation at 1210.  After lunch, afternoon training evolutions begin again at 1300. At 1600, athletic practice sessions begin. Evening meal formation is at 1800.  Evening training evolutions begin at 1900. The plebes are allowed personal time from 2110 until 2145. Counseling time lasts from 2145 until TAPS (lights out) at 2200.  
On the first day of orientation at the Academy, Induction Day, the new class is sworn in to the Corps of Cadets. The first summer at Star Fleet Academy, known as Plebe Summer, is a grueling regiment of physical and mental conditioning meant to push the new cadets to their limits. A day during plebe summer begins at 0515 with fall out for reveille at 0530 and formation for physical education at 0540. Physical education lasts from 0600 to 0700. Plebes then clean up and prepare for the day by memorizing the day's schedule, menu, selected current events, and basic military information. Morning formation for breakfast is at 0745. The first training evolution of the day begins at 0845 and cadets attend various evolutions until 1145. Squad leaders require the plebes to recite the requisite day's memorization on demand until Noon meal formation at 1210.  After lunch, afternoon training evolutions begin again at 1300. At 1600, athletic practice sessions begin. Evening meal formation is at 1800.  Evening training evolutions begin at 1900. The plebes are allowed personal time from 2110 until 2145. Counseling time lasts from 2145 until TAPS (lights out) at 2200.  


During the plebe summer, cadets recieve instruction in military drill, marksmanship, and character development. Because of the careful screening process, most cadets complete the summer. However, around 10 percent request to drop from the program, leaving an average class size of approximately 300 beings.  
During the plebe summer, cadets receive instruction in military drill, marksmanship, and character development. Because of the careful screening process, most cadets complete the summer. However, around 10 percent request to drop from the program, leaving an average class size of approximately 300 beings.  


At the end of the first year, each cadet selects an academic major in the College of Arts and Sciences or the College of Engineering and Applied Sciences. The academic majors provide a foundation for the intellectual development of the cadet and encompass a wide range of fields. Regardless of academic major, there are numerous core courses that must be taken in the sciences, mathematics, government, leadership, Federation history, military history, and military science. Cadets also select a professional major.  Professional majors for Navy-option cadets are engineering, navigation, tactical operations, computer operations, sensor operations, communications, and sciences. Professional majors for Marine-option cadets include infantry, armor, artillery, logistics, engineering, communications-information systems, financial management, and military police. Air-space choices including pilot, flight officer, air command and control, anti-air-space warfare, air-space maintenance, and air-space supply also exist for both options. (Note: pilot training is completed after graduation from the academy.)  
At the end of the first year, each cadet selects an academic major in the College of Arts and Sciences or the College of Engineering and Applied Sciences. The academic majors provide a foundation for the intellectual development of the cadet and encompass a wide range of fields. Regardless of academic major, there are numerous core courses that must be taken in the sciences, mathematics, government, leadership, Federation history, military history, and military science. Cadets also select a professional major.  Professional majors for Navy-option cadets are engineering, navigation, tactical operations, computer operations, sensor operations, communications, and sciences. Professional majors for Marine-option cadets include infantry, armor, artillery, logistics, engineering, communications-information systems, financial management, and military police. Air-space choices including pilot, flight officer, air command and control, anti-air-space warfare, air-space maintenance, and air-space supply also exist for both options. (Note: pilot training is completed after graduation from the academy.)  
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At the end of the four years are over, the cadets graduate and are commissioned into Star Fleet at the rank of ensign (ENS), for Naval option cadets, or second lieutenant (2LT), for Marine-option cadets.  
At the end of the four years are over, the cadets graduate and are commissioned into Star Fleet at the rank of ensign (ENS), for Naval option cadets, or second lieutenant (2LT), for Marine-option cadets.  


Some officers elect to pursue graduate training to earn advanced degrees.  Medical degrees require an additional four years of instruction and 2-4 years of residency. Ensigns may apply to the Star Fleet Medical Academy or other accredited medical institutions. Counselors require advanced study in psychology and must attend additional training at Star Fleet Medical Academy or an appropraite institution for approximately 2 years.  A law degree requires three years beyond the four spent at the Academy.  Those completing or working on law degrees are assigned to the Judge Advocate General (JAG) Corps and are not assigned to individual starships.  Master's degrees in various fields can take anywhere from one to three years to earn. Doctoral programs typically last between four and eight years.  
Some officers elect to pursue graduate training to earn advanced degrees.  Medical degrees require an additional four years of instruction and 2-4 years of residency. Ensigns may apply to the Star Fleet Medical Academy or other accredited medical institutions. Counselors require advanced study in psychology and must attend additional training at Star Fleet Medical Academy or an appropriate institution for approximately 2 years.  A law degree requires three years beyond the four spent at the Academy.  Those completing or working on law degrees are assigned to the Judge Advocate General (JAG) Corps and are not assigned to individual starships.  Master's degrees in various fields can take anywhere from one to three years to earn. Doctoral programs typically last between four and eight years.  


There are three alternate route to a commission as a Star Fleet officer.  One is to enroll in SFROTC (Star Fleet Reserved Officer Training Corps).  Students at colleges and universities throughout the Federation can take core courses, spend summers in Academyu training programs, and, upon graduation, also be commissioned at the rank of ensign/second lieutenant.  
There are three alternate route to a commission as a Star Fleet officer.  One is to enroll in SFROTC (Star Fleet Reserved Officer Training Corps).  Students at colleges and universities throughout the Federation can take core courses, spend summers in Academy training programs, and, upon graduation, also be commissioned at the rank of ensign/second lieutenant.  


The second alternate route to a Star Fleet officer's commision is is OCS (Officer Candidate School). OCS is a special, intensive twelve week course that allows those who have already completed their baccalaureate or higher degree to become Star Fleet officers. The course covers engineering, military indoctrination, military history, navigation, damage control, leadership, personnel administration, military law, professional development, Federation history, physical fitness, and military training.  The minimum age for a human candidate to enter OCS is 20 years of age, though many are older as they have completed at least their basic college degree. This age will, of course, vary with race, but should indicate an equivalent level of education and development to that given for humans. Many Star Fleet personnel that went through OCS are counselors and doctors. However, it is possible characters that enter Star Fleet via OCS to be commisioned into unrestricted line billets such as navigation, engineering, the various operations billets, etc. Line officers are elidgible for command billets.  
The second alternate route to a Star Fleet officer's commission is is OCS (Officer Candidate School). OCS is a special, intensive twelve week course that allows those who have already completed their baccalaureate or higher degree to become Star Fleet officers. The course covers engineering, military indoctrination, military history, navigation, damage control, leadership, personnel administration, military law, professional development, Federation history, physical fitness, and military training.  The minimum age for a human candidate to enter OCS is 20 years of age, though many are older as they have completed at least their basic college degree. This age will, of course, vary with race, but should indicate an equivalent level of education and development to that given for humans. Many Star Fleet personnel that went through OCS are counselors and doctors. However, it is possible characters that enter Star Fleet via OCS to be commissioned into unrestricted line billets such as navigation, engineering, the various operations billets, etc. Line officers are eligible for command billets.  


One exceptionally rare option for recieving a commission is a direct commission from the enlisted ranks. These "mustang" officers seldom reach ranks above lieutenant commander (O-4) and are almost universally restricted-line officers. If you ever want a particular character to be eligible for a command billet, do not have him be directly commissioned!  
One exceptionally rare option for receiving a commission is a direct commission from the enlisted ranks. These "mustang" officers seldom reach ranks above lieutenant commander (O-4) and are almost universally restricted-line officers. If you ever want a particular character to be eligible for a command billet, do not have him be directly commissioned!  


All first characters, regardless of route to comission, branch of service, or specialty, go through pre-addignment training at Armstrong Lunar Base (ALB), a Star Fleet training facility on Earth's moon, Luna. Details on the basic rules of the game, most of which are introduced at ALB, can be found in [[ASR Manual Chapter 5: Interaction]].
All first characters, regardless of route to commission, branch of service, or specialty, go through pre-aSSignment training at Armstrong Lunar Base (ALB), a Star Fleet training facility on Earth's moon, Luna. Details on the basic rules of the game, most of which are introduced at ALB, can be found in [[ASR Manual Chapter 5: Interaction]].


== Character Creation ==
== Character Creation ==
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