ASR Club FAQ: Difference between revisions

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ASR is short for alt.starfleet.rpg, the name of a Usenet newsgroup, as well as the interactive fiction club which operates under its auspices. It is a role playing game, for lack of a better description. The 'campaign' is set in the universe of Star Trek, some fifty years after the events of ''Star Trek: The Next Generation''. If this sounds interesting, check out the group in your newsreader.  
ASR is short for alt.starfleet.rpg, the name of a Usenet newsgroup, as well as the interactive fiction club which operates under its auspices. It is a role playing game, for lack of a better description. The 'campaign' is set in the universe of Star Trek, some fifty years after the events of ''Star Trek: The Next Generation''. If this sounds interesting, check out the group in your newsreader.  


== I see the USS WHATEVER on the newsgroup. Obviously, that's a ship, right? But what does that mean? ==
== I see the USS WHATEVER on the newsgroup. Obviously, that's a ship, right? But what does that mean? ==


Those ships are what we call role playing units (you may have seen others--like SB/starbase, DS/deep space station, [FT]/free thread). They are players who follow one storyline together, each of whom has a character with a senior staff position (engineering officer, security officer, etc) on the ship or station in question.  
Those ships are what we call role playing units (you may have seen others--like SB/starbase, DS/deep space station, [FT]/free thread). They are players who follow one storyline together, each of whom has a character with a senior staff position (engineering officer, security officer, etc) on the ship or station in question.  


== So how do I join a ship? ==
== So how do I join a ship? ==


The way ASR runs, you do not join a ship (or other unit) directly. You join the club. We have a system in place to acquaint you with the rules and customs here, so you don't have to guess at what will be expected of you.  
The way ASR runs, you do not join a ship (or other unit) directly. You join the club. We have a system in place to acquaint you with the rules and customs here, so you don't have to guess at what will be expected of you.  


== So how do I join this club? ==
== So how do I join this club? ==
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Please keep in mind that many ASR players are quite serious about the writing element of the game and want to interact with credible characters rather than just projections of the players' own personalities.  
Please keep in mind that many ASR players are quite serious about the writing element of the game and want to interact with credible characters rather than just projections of the players' own personalities.  


== Right, so I didn't use my real name. Can the Fleet Commander still refuse to approve my character? ==
== Right, so I didn't use my real name. Can the Fleet Commander still refuse to approve my character? ==
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The character probably *will* be approved, but you are encouraged to -balance- characters and use such backgrounds *only* if you are responsible with them. Things that confer 'status/advantages' over others are subject to a certain scrutiny. We expect you to remember that you are playing and writing with other people. Nevertheless, some of these "red flags," if used *responsibly* do make for very interesting characters. We are not trying to limit creativity, but we have a responsibility to make things fair and fun for *all* players. Good judgment, character balance, and maturity go a long way.  
The character probably *will* be approved, but you are encouraged to -balance- characters and use such backgrounds *only* if you are responsible with them. Things that confer 'status/advantages' over others are subject to a certain scrutiny. We expect you to remember that you are playing and writing with other people. Nevertheless, some of these "red flags," if used *responsibly* do make for very interesting characters. We are not trying to limit creativity, but we have a responsibility to make things fair and fun for *all* players. Good judgment, character balance, and maturity go a long way.  


== OK, I now have a character approved. What happens now? ==
== OK, I now have a character approved. What happens now? ==
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Any training will take place after the player reaches his unit; this training, provided by the command team of the unit, will show you the mechanics of the game in what amounts to 'on the job' training.  You will also receive the [[ALB QuickStart Guide]] which tells you more about how to play the game.  
Any training will take place after the player reaches his unit; this training, provided by the command team of the unit, will show you the mechanics of the game in what amounts to 'on the job' training.  You will also receive the [[ALB QuickStart Guide]] which tells you more about how to play the game.  


== I've got a lot of RP experience. Can I start out as a Captain? ==
== I've got a lot of RP experience. Can I start out as a Captain? ==


While we do sometimes take into consideration previous exerience in other role-play games, in practice all new players to ASR start out as Ensigns or Second Lieutenants.  We have found that regardless of prior RP experience, ASR is somewhat unique in its organization and structure. There is a rich implicit culture to be absorbed. Also, with nearly 200 people around the world from all walks of life, there are lots of things which make 'good captains.' Rather than asking people to submit 'real life resumes,' all players start on an equal footing and are selected for command roles based on how they perform here. Furthermore, there is no 'rank reciprocity' with other Trek based organizations. The characters have rank in ASR not the players. We do, however, welcome experienced players and Trek enthusiasts and find that almost without exception 'talent and knowledge will out.'  
While we do sometimes take into consideration previous exerience in other role-play games, in practice all new players to ASR start out as Ensigns or Second Lieutenants.  We have found that regardless of prior RP experience, ASR is somewhat unique in its organization and structure. There is a rich implicit culture to be absorbed. Also, with nearly 200 people around the world from all walks of life, there are lots of things which make 'good captains.' Rather than asking people to submit 'real life resumes,' all players start on an equal footing and are selected for command roles based on how they perform here. Furthermore, there is no 'rank reciprocity' with other Trek based organizations. The characters have rank in ASR not the players. We do, however, welcome experienced players and Trek enthusiasts and find that almost without exception 'talent and knowledge will out.'  


== I'm not a Star Trek expert. Can I still play? ==
== I'm not a Star Trek expert. Can I still play? ==


Yes; by all means. ASR attracts a lot of people with very different interests--some are Trekkers, others are not. We have units that emphasize gaming, others that focus on interactive storytelling. Regardless of your area of interest (classic Trek, hardcore science fiction, military fiction, space opera), there should be at least one ship in ASR to accommodate your tastes.  
Yes; by all means. ASR attracts a lot of people with very different interests--some are Trekkers, others are not. We have units that emphasize gaming, others that focus on interactive storytelling. Regardless of your area of interest (classic Trek, hardcore science fiction, military fiction, space opera), there should be at least one ship in ASR to accommodate your tastes.  


== Is it possible to play multiple characters? ==
== Is it possible to play multiple characters? ==


Yes; however, you must demonstrate a certain level and consistency of activity on your unit first. For further information, see the Second Character FAQ.  
Yes; however, you must demonstrate a certain level and consistency of activity on your unit first. For further information, see the Second Character FAQ.  


== Another question: This is the world of TNG, where are the USS ENTERPRISE, DS9, and the USS VOYAGER? ==
== Another question: This is the world of TNG, where are the USS ENTERPRISE, DS9, and the USS VOYAGER? ==
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ASR Origins is a timeline based on the [http://memory-alpha.org/en/wiki/Star_Trek_(film) J. J. Abrams Star Trek movie].
ASR Origins is a timeline based on the [http://memory-alpha.org/en/wiki/Star_Trek_(film) J. J. Abrams Star Trek movie].


== OK, one more question--I've sent mail to the Personnel Officer, but haven't gotten a response. What do I do now? ==
== OK, one more question--I've sent mail to the Personnel Officer, but haven't gotten a response. What do I do now? ==


Please remember that all the administrative work in ASR is done by volunteers. Unlike SIMMs or similar games, people do not schedule themselves to be online at certain times. Everyone has a real life. Please be patient. But, if you've waited more than 3 days, mail the [mailto:csfo@alt-starfleet-rpg.org Chief of Star Fleet Operations], directly.  If you still don't get a reply, send mail to the [mailto:cincsf@alt-starfleet-rpg.org Commander-in-Chief, Star Fleet.]
Please remember that all the administrative work in ASR is done by volunteers. Unlike SIMMs or similar games, people do not schedule themselves to be online at certain times. Everyone has a real life. Please be patient. But, if you've waited more than 3 days, mail the [mailto:csfo@alt-starfleet-rpg.org Chief of Star Fleet Operations], directly.  If you still don't get a reply, send mail to the [mailto:cincsf@alt-starfleet-rpg.org Commander-in-Chief, Star Fleet.]


== OK, so I read this whole FAQ, can live with the rules (and am still interested.) Where can I go for more info? ==
== OK, so I read this whole FAQ, can live with the rules (and am still interested.) Where can I go for more info? ==
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