ASR Club FAQ: Difference between revisions

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== What is ASR? ==
== What is ASR? ==


ASR is short for alt.starfleet.rpg, the name of a Usenet newsgroup, as well as the interactive fiction club which operates under its auspices. It is a role playing game, for lack of a better description. The 'campaign' is set in the universe of Star Trek, some fifty years after the events of Star Trek: The Next Generation. If this sounds interesting, check out the group in your newsreader.  
ASR is short for alt.starfleet.rpg, the name of a Usenet newsgroup, as well as the interactive fiction club which operates under its auspices. It is a role playing game, for lack of a better description. The 'campaign' is set in the universe of Star Trek, some fifty years after the events of ''Star Trek: The Next Generation''. If this sounds interesting, check out the group in your newsreader.  


== I see the USS WHATEVER on the newsgroup. Obviously, that's a ship, right? But what does that mean? ==
== I see the USS WHATEVER on the newsgroup. Obviously, that's a ship, right? But what does that mean? ==
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== So how do I join this club? ==
== So how do I join this club? ==


In order to get started, you need to send mail to the Personnel Office. Include your name, email address, and the name of the character you wish to play. You should also develop a short bio (or longer one if you are familiar with this type of game) which at minimum includes information like species, gender, age, speciality, history, and personality profile. The Personnel Officer will help you embellish the bio and will tell you if your character idea is playable in the ASR universe.  
In order to get started, you need to send mail to the [mailto:asr-join@yahoogroups.com Chief of Star Fleet Operations]. Include your name, email address, and the name of the character you wish to play. You should also develop a short bio (you can use our [http://alt-starfleet-rpg.org/newplayers/bio.html biographical file generator] if you are unfamiliar with the process) which at minimum includes information like species, gender, age, speciality, history, and personality profile. Later, one of the fleet commanders will help you embellish the bio and will tell you if your character idea is playable in the ASR universe.  


Once characters are approved, they have 'graduated' from Star Fleet Academy at the rank of ensign. Describe the character's shuttle ride from San Francisco (home of Star Fleet Academy) to the ALB Oval Office on the moon. ALB refers to Armstrong Lunar Base. There the commandant or adjutant will assign you to your training holodeck.


== I always wanted to be a Star Fleet Officer. Can I use my real name for my character? ==
== I always wanted to be a Star Fleet Officer. Can I use my real name for my character? ==
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Please keep in mind that many ASR players are quite serious about the writing element of the game and want to interact with credible characters rather than just projections of the players' own personalities.  
Please keep in mind that many ASR players are quite serious about the writing element of the game and want to interact with credible characters rather than just projections of the players' own personalities.  


== Right, so I didn't use my real name. Can the Personnel Officer still refuse to approve my character? ==
== Right, so I didn't use my real name. Can the Fleet Commander still refuse to approve my character? ==


Yes. Why? This is to make sure that we don't have disruptive characters assigned to ships. 'Disruptive' includes things like active connections to the mafia/underworld and/or rival intelligence communities, extraordinary offensive psionic capability, "hard" immortality (Q like beings), felony criminal records, training as an assassin, etc. These are precisely the same things that would cause MUSH/MOO wizards to refuse to approve you and are generally not conducive to good role play.  
Yes. Why? This is to make sure that we don't have disruptive characters assigned to ships. 'Disruptive' includes things like active connections to the mafia/underworld and/or rival intelligence communities, extraordinary offensive psionic capability, "hard" immortality (Q like beings), felony criminal records, training as an assassin, etc. These are precisely the same things that would cause MUSH/MOO wizards to refuse to approve you and are generally not conducive to good role play.  


The Personnel Officer also looks closely special "red flags." These include enlisted service experience (mustang or fleet appointments), special operations training, marine/naval commensurate commissions, non-felony criminal records, conscientious objection, unusual age, awards/medals/decorations obtained at Star Fleet Academy, unexplained leaves of absence, obscure racial origins, shapechanging/shapeshifting ability, soft immortality, extensive psychological problems, and other such exceptional characteristics.  
The Fleet Commander also looks closely special "red flags." These include enlisted service experience (mustang or fleet appointments), special operations training, marine/naval commensurate commissions, non-felony criminal records, conscientious objection, unusual age, awards/medals/decorations obtained at Star Fleet Academy, unexplained leaves of absence, obscure racial origins, shapechanging/shapeshifting ability, soft immortality, extensive psychological problems, and other such exceptional characteristics.  


The character probably *will* be approved, but you are encouraged to -balance- characters and use such backgrounds *only* if you are responsible with them. Things that confer 'status/advantages' over others are subject to a certain scrutiny. We expect you to remember that you are playing and writing with other people. Nevertheless, some of these "red flags," if used *responsibly* do make for very interesting characters. We are not trying to limit creativity, but we have a responsibility to make things fair and fun for *all* players. Good judgment, character balance, and maturity go a long way.  
The character probably *will* be approved, but you are encouraged to -balance- characters and use such backgrounds *only* if you are responsible with them. Things that confer 'status/advantages' over others are subject to a certain scrutiny. We expect you to remember that you are playing and writing with other people. Nevertheless, some of these "red flags," if used *responsibly* do make for very interesting characters. We are not trying to limit creativity, but we have a responsibility to make things fair and fun for *all* players. Good judgment, character balance, and maturity go a long way.  


== OK, I now have a character approved. What is this ALB place? ==
== OK, I now have a character approved. What happens now? ==


New players are integrated into ASR through completion of the ALB training sequence. ALB involves a training exercise on the holodeck where you and other ensigns, with the assistance of an instructor, play out a mini-mission similar to those played on ships. This will show you the mechanics of the game and let you sample the style of the game before you join a role playing unit. There you will also receive the [[ALB QuickStart Guide]] which tells you more about how to play the game.  
New players are integrated into ASR directly; they move from the office of the Chief of Star Fleet Operations to the fleet commander of the intended unit. Once the new player reports to the fleet commander, they will go over the new player's bio to ensure it is balanced and playable.  Fromt here, the new player sent on to the unit on which he/she will play.
 
Any training will take place after the player reaches his unit; this training, provided by the command team of the unit, will show you the mechanics of the game in what amounts to 'on the job' training. You will also receive the [[ALB QuickStart Guide]] which tells you more about how to play the game.  


== I've got a lot of RP experience. Can I start out as a Captain? ==
== I've got a lot of RP experience. Can I start out as a Captain? ==


No; all new players must start characters out as ensigns and go through ALB. We have found that regardless of prior RP experience, ASR is somewhat unique in its organization and structure. There is a rich implicit culture to be absorbed. Also, with nearly 200 people around the world from all walks of life, there are lots of things which make 'good captains.' Rather than asking people to submit 'real life resumes,' all players start on an equal footing and are selected for command roles based on how they perform here. Furthermore, there is no 'rank reciprocity' with other Trek based organizations. The characters have rank in ASR not the players. We do, however, welcome experienced players and Trek enthusiasts and find that almost without exception 'talent and knowledge will out.'  
While we do sometimes take into consideration previous exerience in other role-play games, in practice all new players to ASR start out as Ensigns or Second Lieutenants. We have found that regardless of prior RP experience, ASR is somewhat unique in its organization and structure. There is a rich implicit culture to be absorbed. Also, with nearly 200 people around the world from all walks of life, there are lots of things which make 'good captains.' Rather than asking people to submit 'real life resumes,' all players start on an equal footing and are selected for command roles based on how they perform here. Furthermore, there is no 'rank reciprocity' with other Trek based organizations. The characters have rank in ASR not the players. We do, however, welcome experienced players and Trek enthusiasts and find that almost without exception 'talent and knowledge will out.'  


== I'm not a Star Trek expert. Can I still play? ==
== I'm not a Star Trek expert. Can I still play? ==
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== Is it possible to play multiple characters? ==
== Is it possible to play multiple characters? ==


Yes; however, you must graduate from ALB and be assigned to an active unit first. For further information, see the Second Character FAQ.  
Yes; however, you must demonstrate a certain level and consistency of activity on your unit first. For further information, see the Second Character FAQ.  


== Another question: This is the world of TNG, where are the USS ENTERPRISE, DS9, and the USS VOYAGER? ==
== Another question: This is the world of TNG, where are the USS ENTERPRISE, DS9, and the USS VOYAGER? ==
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== OK, one more question--I've sent mail to the Personnel Officer, but haven't gotten a response. What do I do now? ==
== OK, one more question--I've sent mail to the Personnel Officer, but haven't gotten a response. What do I do now? ==


Please remember that all the administrative work in ASR is done by volunteers. Unlike SIMMs or similar games, people do not schedule themselves to be online at certain times. Everyone has a real life. Please be patient. But, if you've waited more than 5 days, mail the Personnel Office again (be sure you have the correct address). If you still don't get a reply, send mail to [mailto:comalb@alt-starfleet-rpg.org Chris Mayberry], who plays [http://alt-starfleet-rpg.org/characters/von_mainzel.htm Vice Admiral Brachthyne von Mainzel], Commandant of ALB.  
Please remember that all the administrative work in ASR is done by volunteers. Unlike SIMMs or similar games, people do not schedule themselves to be online at certain times. Everyone has a real life. Please be patient. But, if you've waited more than 3 days, mail [mailto:csfo@alt-starfleet-rpg.org GEN Richard Sharpe], the Chief of Star Fleet Operations directly. If you still don't get a reply, send mail to [mailto:cincsf@alt-starfleet-rpg.org Bruce Summa], who plays the Commander-in-Chief, Star Fleet.  


== OK, so I read this whole FAQ, can live with the rules (and am still interested.) Where can I go for more info? ==
== OK, so I read this whole FAQ, can live with the rules (and am still interested.) Where can I go for more info? ==
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