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==[ORIGINS] USS HOOD: "Anyone Got An Energizer?"== | |||
===by Scott Lusby=== | |||
SD: 2260.284 | |||
MD: 5.1438 | |||
Setting: Tunnel outside pyramid, Velorum IV | |||
<<snip- from Steve's post, entitled "Who Knew Death Was so Fatal">> | |||
"Is there anything that connects them?" DeSimms asked. | |||
"There is sar, but I'm not sure what it means yet." Corbett said. "Both | |||
bodies had an area of petechia at the base of the neck. These are flat round | |||
red spots under the skin surface caused by bleeding into the area. They are | |||
usually caused by intradermal hemorrhage due to some kind of trauma. I've | |||
seen these kind of marks before during strangulation cases. My examination | |||
of both bodies showed that these men had hairline fractures of both the | |||
hyoid bone and upper thyroid horns consistent with self strangulation." | |||
"If that wasn't the cause of death was it a contributor?" Merrick asked | |||
trying to piece this together. | |||
"No sar, the fractures were days old as was the sub-dermal bruising to the | |||
laryngeal tissue." Corbett said then paused for a moment. "I can't say for | |||
sure but by the position of the injuries it was as if these men were | |||
strangling themselves in an effort to force something out of their throats." | |||
<<snip- new material>> | |||
Gar scratched the white tuft of hair on top of his ice-blue skin. "You said | |||
the second body's been drained of energy?" | |||
Doctor Corbett nodded. "That's right, Gar- nothin' left." | |||
Gar took a step closer, and his antennae twitched. "As if he had been used | |||
as a giant battery and then discarded once he was drained?" | |||
Corbett thought about that. "I suppose that would be one way to describe | |||
it," he said. | |||
Now, Merrick chimed in. "Could that also explain the unnatural aging of the | |||
first victim?" | |||
Corbett pursed his lips. "Well, in order to do that, he would have to have | |||
been 'drained and re-charged,' as it were, several times. That could | |||
prematurely age a body- in theory, anyway." | |||
DeSimms shook his head. "That's a hell of a theory," he deadpanned. | |||
"Theory's all we got right now," Merrick countered. He turned back to | |||
Stile. "What about the petechia?" | |||
Before Stile could answer, Gar interrupted. "Could simply be one of the | |||
places where they were 'connected' to whatever it was they were powering," | |||
he offered. "Of course, there would need to be a corresponding connection, | |||
drawing an opposite charge in order for the circuit to work." | |||
Merrick glanced back at the doctor. "You find anything like that?" | |||
The Texan shook his head. "No, can't say that I have," he said. "'Course, | |||
I may have seen it and not noticed it without the context." He turned and | |||
began making his way back towards the tent where the bodies were. "Let me | |||
look at 'em again, and I'll let you know." | |||
Gar turned his attention back to his tricorder...and immediately noticed | |||
something funny. "Hey- I'm getting another reading- this one's coming from | |||
inside that pyramid." | |||
Merrick moved a few steps and stood next to Gar, glancing at the tricorder. | |||
"What kind of readings?" | |||
"Definitely EM, Commander," he said. "Something was masking it; I can't | |||
tell if the masking agent is natural or otherwise, but it was there. It's | |||
still there- but we're obviously close enough to the source to pick it up." | |||
They both looked down the darkened tunnel that led into the pyramid. | |||
"DeSimms," Merrick called, glancing back at the Andorian engineer. "How | |||
about sending a couple of scouts down there for us?" | |||
<<TIMELINE>> | |||
5.1438- Gar Th'elenth comes up with a possible theory about the bodies, then | |||
picks up an EM signal from inside the pyramid. | |||
<<NRPG>> | |||
All- Just something to move this thing along some. | |||
Daniel- PING!!!! We've got you all set up here! | |||
Respectfully Submitted, | |||
-- Scott Lusby | |||
/\ LCDR Gar Th'elenth | |||
Chief Engineer | |||
USS HOOD NCC-1703 | |||
ASR: ORIGINS |