ASR Manual Chapter 4: Character Creation: Difference between revisions

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== Introduction ==
== Introduction ==


NOTE- Much of this document makes up the very first section of the QuickStart Guide, the ALB Training Manual.  
NOTE- Much of this document makes up the very first section of the QuickStart Guide.  


This chapter is intended to familiarize new players with certain aspects of ASR and to provide a reference for current players.  Everyone in ASR begins their career as an ensign in the Star Fleet Navy or second lieutenant in the Star Fleet Marine Corps regardless of experience in other role playing games.  Most characters will have attended Star Fleet Academy, so we begin with a description of life at that institution.  The end of the next section also explains alternate routes to commission as an officer, but these are not recommended for first characters.  
This chapter is intended to familiarize new players with certain aspects of ASR and to provide a reference for current players.  Everyone in ASR begins their career as an ensign in the Star Fleet Navy or second lieutenant in the Star Fleet Marine Corps regardless of experience in other role playing games.  Most characters will have attended Star Fleet Academy, so we begin with a description of life at that institution.  The end of the next section also explains alternate routes to commission as an officer, but these are not recommended for first characters.  
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The important thing to keep in mind is that the character should be believable. This means that he or she should *not* necessarily be "the best ever" at anything (the chances of this are extremely small). On the other hand, complete incompetence is also unrealistic and, therefore, unacceptable. Please remember at all times that you are playing with other people; if they can't take your character seriously, they will probably disregard the bio at best.  
The important thing to keep in mind is that the character should be believable. This means that he or she should *not* necessarily be "the best ever" at anything (the chances of this are extremely small). On the other hand, complete incompetence is also unrealistic and, therefore, unacceptable. Please remember at all times that you are playing with other people; if they can't take your character seriously, they will probably disregard the bio at best.  


If you are not sure about whether your character is acceptable or not, ask the [mailto:join@alt-starfleet-rpg.org?subject=biofile Personnel Officer] for guidance.  
If you are not sure about whether your character is acceptable or not, ask the [mailto:join@alt-starfleet-rpg.org?subject=biofile Chief of Star Fleet Operations] for guidance.  


A good suggestion, if you are having difficulties, is to look at other bios. They can be found at the web pages of many ships.  
A good suggestion, if you are having difficulties, is to look at other bios. They can be found at the web pages of many ships.  
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Some players like to include a set of RP notes to describe how the character might behave. This gives you a chance to almost provide an instruction book to your character. It doesn't have to be really specific (and many players don't even create one), but it does help those who are unfamiliar with your specific character role-play them more realistically.  
Some players like to include a set of RP notes to describe how the character might behave. This gives you a chance to almost provide an instruction book to your character. It doesn't have to be really specific (and many players don't even create one), but it does help those who are unfamiliar with your specific character role-play them more realistically.  


NOTE: The bio file that the personnel officer approves is a basic bio file that you should continue to work on and develop while at ALB. Your bio file is not complete until it has been read and approved by the CSFO and fleet commander to whose fleet you are assigned.
NOTE: The bio file that you submit to the Chief of Star Fleet Operations approves is a basic bio file that you should continue to work on and develop when you report to your fleet commander for assignment. Your bio file is not complete until it has been read and approved by the fleet commander to whose fleet you are assigned.
 
 
== Armstrong Lunar Base ==
 
After the Personnel Officer has approved your character, your character will report to the ALB Oval Office. ALB is Armstrong Lunar Base, the ASR training facility.
 
In your reporting post, describe your character's trip from Star Fleet Academy to Armstrong Lunar Base. How is he or she feeling? What are his or her hopes and dreams? Once he or she arrives at Armstrong Lunar Base, your character will report to the Oval Office.
 
The ALB Commandant will assign your character to a holodeck for training.  Please note that you are not immediately assigned to a ship. You will spend from several days to several weeks at ALB. Your holodeck training at ALB will introduce you to the rules and customs of ASR.
 
At this stage in your trek through ASR, you should begin to notify relevant people if and when you know that you will not have e-mail access for an extended period of time (say, anything beyond four days). This is common practice on regular role-playing (RP) units, and such notices can become quite important in ALB as well. Once your holodeck training is complete, you will be graduated by your holodeck instructor. Then you will report to the CSFO (Chief of Star Fleet Operations) on Starbase ALPHA, in the Wolf 359 system, for assignment to a base or ship.
    
    


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The CSFO is responsible for placing characters (and thus players) in the fleets, depending on the vacancies available as well as requests made by the player in question.  Since the ultimate goal of ASR is to have members who are content, she will do her best to match your wishes.  
The CSFO is responsible for placing characters (and thus players) in the fleets, depending on the vacancies available as well as requests made by the player in question.  Since the ultimate goal of ASR is to have members who are content, she will do her best to match your wishes.  


Be aware, however, that your favourite ship or station may not have a vacancy when you leave ALB, and that not every position is available at every time.  Unsurprisingly, they differ vastly in popularity  
Be aware, however, that your favourite ship or station may not have a vacancy when you join ASR, and that not every position is available at every time.  Unsurprisingly, they differ vastly in popularity  


(Counsellor and marine commanding officer are usually least popular. Tactical officer, security officer, and engineering officer are usually the most requested.  It is not uncommon for there to be no tactical of security billets open ASR-wide, while at the same time there are five or six openings for another position.  This is why we ask you to list three positions you would be prepared to accept.  
(Counsellor and marine commanding officer are usually least popular. Tactical officer, security officer, and engineering officer are usually the most requested.  It is not uncommon for there to be no tactical of security billets open ASR-wide, while at the same time there are five or six openings for another position.  This is why we ask you to list three positions you would be prepared to accept.  


Once you have finished with ALB, your instructor will advise you to send the following to the CSFO at the above address:  
Once you have submitted your bio to the CSFO, you should also send the following to the CSFO at the above address:  


* your PC's bio
* your requests as far as billeting goes (name three positions, as well as a description of the kind of ship/fleet you would enjoy)  
* your requests as far as billeting goes (name three positions, as well as a description of the kind of ship/fleet you would enjoy)  
* any of your posts as a sample of your writing  
* any of your posts as a sample of your writing