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[[Category:Bureau of Information]][[Category:Task Forces/Unit Portals]][[Category:STAR FLEET: ORIGINS]][[Category:ORIGINS: Twelfth Fleet]][[Category:ORIGINS: USS Defiant]] | |||
{{ORIGINS_header}} | |||
<br> | |||
'''Ghost Pirates''': Timeline of the activities of the USS DEFIANT as she investigates rumors of ghost pirates attacking shipping at the edge of the frontier. | |||
<pre>AUTHOR(S) MISSION DATE SUMMARY | <pre>AUTHOR(S) MISSION DATE SUMMARY | ||
Marc J. 1.1030 DEFIANT arrives at Sayvil Four; Lewis, Hap, and Hsina | |||
prepare to transfer the administrator at his new post | |||
(“Cheerful Administrators”) | |||
Andrew F. | Andrew F. 1.1030 Hsina hands out phasers to Hap and Lewis wait in the | ||
transporter room. (“Insecticidal Escort”) | |||
David K. 1.1030 Bekka shows up at the last minute and volunteers to go | |||
over to the station to set up a proper comm relay. | |||
(“One More”) | |||
Rob M. 1.1032 Luken finds himself in temporary command of the ship-- | |||
w00t! (“Mischief in the Making”) | |||
Marc J. 1.1034 The away team delivers the new administrator and is told | |||
they will be briefed by a Starfleet lieutenant (“Unpleasant | |||
Greetings”) | |||
David K. 1.1035 Bekka heads to the recesses of the outpost to set up a | |||
comm relay. Next she finds herself in the Cobalt Room, | |||
enjoying a relaxing time absorbed in strange languages. | |||
(“Unto the Comm Array”) | |||
Greg P. 1.1040 Lewis, Hap, and Hsina learn of the station's fears about | |||
the | 'ghost pirates' who have been preying on local shipping. | ||
Lewis has them begin looking into the problem. (“Ghost | |||
Pirates”) | |||
Andrew F. 1.1041 Hsina volunteers to pose as bait to get a better look at the | |||
ghost pirates. (“Do You Believe in Magic”) | |||
Rob M. 1.1100 DEFIANT picks up a distress call from a small transport | |||
ship which may have been attacked by the mysterious | |||
Ghost Pirates (spooky!) (“Distress Call”) | |||
Andrew F./ 1.1115 Lewis responds to the emergency call from DEFIANT, | |||
Greg P. leaving Hap and Hsina to plan commandeering a freighter | |||
and the setting of a ghost pirate trap. (“You Want to Steal | |||
a Freighter?[JP]”) | |||
David K. 1.1130 Quick thinking, strategic planning, and a bit of luck allows | |||
Bekka to win enough strips of latinum at playing Tongo to | |||
buy the bait-freighter. (“Tongo”) | |||
</pre> | </pre> |
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