BEYOND: Proposal
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USS Odyssey
Credits
This concept was largely developed by Marco Mueller, with help from Jeffrey jenkins, Ed Bell and Scott Lusby.
Concept
Theme: I would envision setting that is ambivalent. The Federation still presents a monolithic political structure on the outside and still explores new worlds and new civilizations with zest. On the other hand the UFP seems to have reached the limits of IDIC. Too many too different members create friction. Perhaps too much friction for the Federation to handle in the on run. Extremists – some of them wearing Starfleet uniforms - already whisper the word secession. Settings: The year is 2771 and the main setting is the galaxy M81 aka Messier 81 or Bode´s Galaxy. MILKY WAY: Federation: as the Federation pushes its borders further and further even into other galaxies the huge UFP becomes perhaps too big for it’s own good. Rough-and-tumble frontier people have little use for the refined and often lethargic core worlders. To many Federation member worlds the founding members and their history is merely a myth. Before long the greatest and most successful experiment in political and economic utopia may break apart. Ferengi: part of the Federation now, have lost much of their economic “ears” in the last few centuries Orions: still fiercely independent and with the Ferengi being good citizens the Orions are once again the cutthroat merchants of the Milky Way and beyond Klingons: Romulans: Just a shadow of their former might the Romulan Empire is now reduced a few dozen Star Systems after a disastrous confict with another power (to be determined) Gorn: Dominion: maintained a politic of complete isolation for centuries Borg: Tholians: have vanished from the Milky Way. What remains of them is a scattered Dyson sphere and a wormhole that leads to their original home galaxy M81 ANDROMEDA: MAGELLANIC CLOUDS: GALAXY M81 (NGC 3031): a) Locations: Bode´s Needle: The first class M-world colonized in the galaxy M81, named for the astronomer Johann Elert Bode and for its most remarkable landmark, a fifteen kilometres tall needle-shaped mountain. The Needle´s Thread: A string of super-hot stellar matter of an exploded star, filled with plasma storms and gravitational anomalies, much alike the Badlands. Due to its string-like appearance and it´s length of approximately 54 light years it is compared to the ancient textile measurement. It is visible with the naked eye from the surface of Bode´s Needle. b) races: Proto-Tholians: originally the ruling species of M81 the Proto-Tholians suffered greatly when their main servitor race the Seltorians revolted against them. The Seltorian revolt was the main reason for the Diaspora of the species known now as the Tholians into the Milky Way Seltorians: Former servants of the Proto-Tholians who overthrew their masters tens of thousands of years ago. The Seltorians still rule parts of the old Proto-Tholian Empire and still bear an intense hatred for their former masters. c) units ( I would definitely start small here – two units to choose from): STARBASE ERICKSON: a frontier-type space station perhaps with a Nordic / Viking theme, likely location of a Milky Way – M 81 wormhole USS FOMALHAUT: (the 28th century equivalent of a Constitution class, whatever it looks like in the end) Treknology: Uniforms: Obviously the little black one with the Prussian collar is no longer in vogue. I would submit the following idea for a uniform: royal blue turtleneck shirt with the insignia and communicator (whatever shape they take now) worn right and left on the collar; matching pants, a black belt and black boots that may or may not reach to the knee. That is the standard uniform for everyone. Officers add a tunic not unlike a short roman toga with the color of the tunic indicating the department / function. Dress uniform is a gold-rimmed tunic decorated with ones individual awards. Unless you shot this idea down completely I will make a sketch and scan it over the weekend when I have access to a scanner again. Wormholes and such: Since the first experiments with artificial wormholes were conducted around the time of the First Dominion War it stands to reason to assume that by the year 2771 the Federation is capable of creating stable artificial wormholes. They may either be permanent affairs or activated on demand and in both cases would be monitored from a space station. That way orbital settlements would develop, basically built around the on/off switch of a wormhole. Such settlements have a legitimate reason for a Starfleet presence (the on/off switch) as well as legitimate reasons to harbor all sorts of civilian life-Wherever there is travel, there is trade, there are traders. If we say the wormholes require a star of a certain mass / gravitational field / energy output to operate safely we can restrict the inflationaluse of artificial wormholes as we desire. Engines: Perhaps there now is an space drive also built around the wormhole principle – create a miniature, split-second wormhole and let the ship pass through. This would resemble the idea of “jumping” through hyperspace. As for slipstreams – I don’t know frag about slipstreams except that they belong into another universe where they are not the best but the only way to travel faster than light . But if you say we have seventh or eight generation slipstreams, so be it Transporters: I would imagine that the principle behind transporter technology stays pretty much the same but range and reliability increase and the process of dematerialization and rematerialization may be almost instantaneously now. Replicators: Same as with Transporters, the replicators are now so efficient that even large-scale replicator projects are possible and economic. Replicated gold-pressed latinum (in other words counterfeit money) may be the latest vogue among the criminals of various galaxies. Terra-Forming: Still a profession for hard-headed and hard-nosed individualists, only that it works much faster now. Maybe you can actually hire a company (provided you have enough latinum to spare)to terraform a planet or a part thereof for you. Holodecks: Holo projectors could now be available everywhere on the ship, effectively turning every given section or personal quarter into a holodeck that ca be changed according to specific needs. Since computer capacity would still be limited, the “scenarios” available could be limited e.g. creating holographic emergency sickbays, changing the interior of ones quarters by selecting one of one-hundred options etc. Alternatively holographic damage control teams (the next step from the Holo-Doc) or even holographic security details could be in use. Taking it a step further (although definitely boring from the RP point of view): a holographic away team could be send into a potentially dangerous situation with the holograms being remotely controlled by the real people on the ship. We have seen something similar in TNG “Interface” where Geordi used an interface probe but I imagine that several centuries later the backlash from the biofeedback would be eliminated. Computers: A vastly advanced version of bio-neural networks and positronic matrixes creates computers that are (almost) self-sentient. I suppose true self-sentience may be technically possibly but not desired due to the lessons learned from Dr. Daystrom´s M-5 computer. If we go with the ship-wide holographic systems, the computer could possibly create a holo-image of itself (known as an avatar in other universes ). It may even hold an actual rank / position aboard the ship. Data did and data was basically a computer with a exoskeleton, advanced enough to be considered alive. That again moves us closer to Gene Roddenberry´s Andromeda. Phasers: It’s hard to beat the versatility of the old particle beam but I could hardly ever understand the weapons tech used in ASR Prime. So I leave it to the gun nuts out there to tell me what happened to the phaser in 2771 Singularity torpedoes: A torpedo that creates a strictly localized and short-lived black hole at the point of detonation. During it’s existence the black hole violently compresses all matter in its vicinity Weapons (Defensive): Medical Equipment: Diseases and Medication: