USS Feynman FEB 1997: Difference between revisions

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-Captain Zane, Commanding Officer, USS FEYNMAN<br>
-Captain Zane, Commanding Officer, USS FEYNMAN<br>
-Commander Horatio Sinclair, Fleet Intelligence Officer, BLUE FLEET<br>
-Commander Horatio Sinclair, Fleet Intelligence Officer, BLUE FLEET<br>
<h3 style="font-family: 'Trebuchet MS','Arial'; color: royalblue; font-weight: bold;">USS FEYNMAN: Team Setups</h3>
<h4 style="font-family: 'Trebuchet MS','Arial'; color: royalblue; font-weight: bold;">by Max Felsher 2-13-1997</h4>
SD 90213.0330(GMT)<br>
MD 3.1200<br>
First Officer's Office<br>
Maril reviewed the file quickly and hit the
"send" button. He was eager to
get to the 'Sack and look for a Husnock base.
>>>>>>>>>>>>>>>>>>>>>>>>>Begin
Message>>>>>>>>>>>>>>>>>>>>>
FROM: Commander Maril
TO: All Senior Officers
RE: Mission Personnel
Regarding the personnel for the different portions
of the upcoming mission,
there will be at least two away teams.
In search of the Husnock base, and using two Type
7 shuttlecrafts with,
possibly, two Type 16 shuttlepods, Team 1 will be
commanded by Commander
Maril. The team will consist of these officers
and crew:
Commander Maril
Lt. Commander Koreth
Lieutenant Meleah
a squad of engineers,
selected by Lt. Cmmdr. Koreth
a team of science officers,
selected by Lt. Meleah
pilots for the shuttlecraft:
Harkone, McShane, Cadet Alera
Disrupting the Xanthadi and pirate supply lines,
and using the Nogura II and
two attack bees, Team 2 will be commanded by
Lieutenant Jerran. The team
will consist of these officers and crew:
Lieutenant Jerran
Lt.(jg) Allard
Ensign Landers
a team of security officers
to be used as boarding parties
pilots for the auxiliary
craft: Dunnon, Mendorn, Dar, Sirana
Both teams may be modified before we reach the
Coalsack.
The senior staff of Team 1 will meet in the
Observation Lounge at Mission Time
4.1500.
Team 2 will meet at Lieutenant Jerran's request.
Commander Onta Maril
First Officer
>>>>>>>>>>>>>>>>>>>>>>>>End
Message>>>>>>>>>>>>>>>>>>>>>>>>
Having sent this message, Maril turned his
attention back to the actual
mission. Where could the Husnock base be? What
would it be like? And, if they
found it, could they use it?
The sun has met the sea,<br>
Commander Onta Maril,<br>
First Officer, USS Feynman,<br>
aka Max Felsher<br>
NRPG:
Okay, in the post are the team assignments.
They're not set in stone, but they
will be soon. If you absolutely think that you're
on the wrong team, send
something to me soon because your time is running
out. :)
Unless there is some problem, Team 2 (the supply
lines) will take the _Nogura
II_ and the two attack bees. Team 1 will take the
"Cousteau" and the
"Cochrane", two Type 7 shuttlecrafts. Depending
on where the Feynman stays,
Team 1 might or might not take the two Type 16
shuttlepods. If the Feynman
stays near to the base (assuming we find it), we
won't use the shuttlepods. If
and when the Feynman leaves, the two shuttlepods
will be used, both as extra
transport platforms and as defenses (Type 16
shuttlepods have Type IV
phasers, but Type 7 shuttlecraft have no standard
weapons.) Of course, the
shuttlepods have no warp capability, so the
Feynman would have to come back
for them. All of this alright with you, Andy?
Joseph, Mike, Kevin: Good luck on disrupting the
supply lines! Just remember
that, once you leave the shuttlebay, you're under
Joseph's power. <G>
Jason, Melanie: We'll have a few-post meeting in
the Observation Lounge just to
get things straight and figure out who's doing
what on the away team. It might
be a good idea to have Zane, and possibly Jenn, at
the meeting.
Jason: You should probably just have some basic
(or not-so-basic) clues as to
how we can find the Husnock base.
Andy, Kristen, Ted: Good luck pent up on the ship!