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-Captain Zane, Commanding Officer, USS FEYNMAN<br> | -Captain Zane, Commanding Officer, USS FEYNMAN<br> | ||
-Commander Horatio Sinclair, Fleet Intelligence Officer, BLUE FLEET<br> | -Commander Horatio Sinclair, Fleet Intelligence Officer, BLUE FLEET<br> | ||
<h3 style="font-family: 'Trebuchet MS','Arial'; color: royalblue; font-weight: bold;">USS FEYNMAN: Team Setups</h3> | |||
<h4 style="font-family: 'Trebuchet MS','Arial'; color: royalblue; font-weight: bold;">by Max Felsher 2-13-1997</h4> | |||
SD 90213.0330(GMT)<br> | |||
MD 3.1200<br> | |||
First Officer's Office<br> | |||
Maril reviewed the file quickly and hit the | |||
"send" button. He was eager to | |||
get to the 'Sack and look for a Husnock base. | |||
>>>>>>>>>>>>>>>>>>>>>>>>>Begin | |||
Message>>>>>>>>>>>>>>>>>>>>> | |||
FROM: Commander Maril | |||
TO: All Senior Officers | |||
RE: Mission Personnel | |||
Regarding the personnel for the different portions | |||
of the upcoming mission, | |||
there will be at least two away teams. | |||
In search of the Husnock base, and using two Type | |||
7 shuttlecrafts with, | |||
possibly, two Type 16 shuttlepods, Team 1 will be | |||
commanded by Commander | |||
Maril. The team will consist of these officers | |||
and crew: | |||
Commander Maril | |||
Lt. Commander Koreth | |||
Lieutenant Meleah | |||
a squad of engineers, | |||
selected by Lt. Cmmdr. Koreth | |||
a team of science officers, | |||
selected by Lt. Meleah | |||
pilots for the shuttlecraft: | |||
Harkone, McShane, Cadet Alera | |||
Disrupting the Xanthadi and pirate supply lines, | |||
and using the Nogura II and | |||
two attack bees, Team 2 will be commanded by | |||
Lieutenant Jerran. The team | |||
will consist of these officers and crew: | |||
Lieutenant Jerran | |||
Lt.(jg) Allard | |||
Ensign Landers | |||
a team of security officers | |||
to be used as boarding parties | |||
pilots for the auxiliary | |||
craft: Dunnon, Mendorn, Dar, Sirana | |||
Both teams may be modified before we reach the | |||
Coalsack. | |||
The senior staff of Team 1 will meet in the | |||
Observation Lounge at Mission Time | |||
4.1500. | |||
Team 2 will meet at Lieutenant Jerran's request. | |||
Commander Onta Maril | |||
First Officer | |||
>>>>>>>>>>>>>>>>>>>>>>>>End | |||
Message>>>>>>>>>>>>>>>>>>>>>>>> | |||
Having sent this message, Maril turned his | |||
attention back to the actual | |||
mission. Where could the Husnock base be? What | |||
would it be like? And, if they | |||
found it, could they use it? | |||
The sun has met the sea,<br> | |||
Commander Onta Maril,<br> | |||
First Officer, USS Feynman,<br> | |||
aka Max Felsher<br> | |||
NRPG: | |||
Okay, in the post are the team assignments. | |||
They're not set in stone, but they | |||
will be soon. If you absolutely think that you're | |||
on the wrong team, send | |||
something to me soon because your time is running | |||
out. :) | |||
Unless there is some problem, Team 2 (the supply | |||
lines) will take the _Nogura | |||
II_ and the two attack bees. Team 1 will take the | |||
"Cousteau" and the | |||
"Cochrane", two Type 7 shuttlecrafts. Depending | |||
on where the Feynman stays, | |||
Team 1 might or might not take the two Type 16 | |||
shuttlepods. If the Feynman | |||
stays near to the base (assuming we find it), we | |||
won't use the shuttlepods. If | |||
and when the Feynman leaves, the two shuttlepods | |||
will be used, both as extra | |||
transport platforms and as defenses (Type 16 | |||
shuttlepods have Type IV | |||
phasers, but Type 7 shuttlecraft have no standard | |||
weapons.) Of course, the | |||
shuttlepods have no warp capability, so the | |||
Feynman would have to come back | |||
for them. All of this alright with you, Andy? | |||
Joseph, Mike, Kevin: Good luck on disrupting the | |||
supply lines! Just remember | |||
that, once you leave the shuttlebay, you're under | |||
Joseph's power. <G> | |||
Jason, Melanie: We'll have a few-post meeting in | |||
the Observation Lounge just to | |||
get things straight and figure out who's doing | |||
what on the away team. It might | |||
be a good idea to have Zane, and possibly Jenn, at | |||
the meeting. | |||
Jason: You should probably just have some basic | |||
(or not-so-basic) clues as to | |||
how we can find the Husnock base. | |||
Andy, Kristen, Ted: Good luck pent up on the ship! |