Free Threads: Difference between revisions
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** [[Agamemnon_deckplans | Agamemnon_Deckplans]] | ** [[Agamemnon_deckplans | Agamemnon_Deckplans]] | ||
** [https://starfleet-rpg.groups.io/g/free-threads/topics Post Archive] | ** [https://starfleet-rpg.groups.io/g/free-threads/topics Post Archive] | ||
*'''''USS Excalibur 1884-C''''' | *'''''USS Excalibur 1884-C''''' | ||
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** [[Fearless_schematic | Ship Schematic image]] | ** [[Fearless_schematic | Ship Schematic image]] | ||
** [https://starfleet-rpg.groups.io/g/free-threads/topics Post Archive] | ** [https://starfleet-rpg.groups.io/g/free-threads/topics Post Archive] | ||
*'''SFSECIS Shadow Sleuths''' | *'''SFSECIS Shadow Sleuths''' | ||
** [[Shadow Sleuths|Wiki Page]] | ** [[Shadow Sleuths|Wiki Page]] | ||
** [https://starfleet-rpg.groups.io/g/FT-SHADOW-SLEUTHS Post Archive] | ** [https://starfleet-rpg.groups.io/g/FT-SHADOW-SLEUTHS Post Archive] | ||
<big>Inctive Free Threads</big> | <big>Inctive Free Threads</big> |
Revision as of 19:30, 2 March 2024
Active Free Threads
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Free Threads in ASR/STAR FLEET come in two types: a "full" free thread and a "limited" free thread. The Limited Free Thread A "limited free thread is defined as a unit with a limited number of players, limited scope, and/or limited duration and receives no support from BuPERS nor retains any Round Table representation. An example of such a unit in ASR/STAR FLEET would be TASK FORCE SIERRA or the USS PEGASUS: both maintain a shifting roster of players, and have a fixed mission scope that is outside of typical ASR threads. The Full Free Thread A "full free thread" is defined as a unit that, in terms of player numbers, duration and scope follows standard ASR protocols and retains both BuPERS support and RT representation rights yet operates on specific threads outside of typical ASR story arcs. While there are no current full free threads in ASR/STAR FLEET, there have been many examples of them in the past, notably the USS ODYSSEY or the 21st Marine Tactical Fighter Wing: those units followed very different storylines from the rest of ASR's units but followed ASR protocols with regards to player numbers, etc. |